Repeated intro
Hey Everyone! Finally here, our first content update (yay new stuff) is here! The two of us have been working hard to get this patch ready for everyone and one dead hard drive later (whoops), it's here! Enjoy! Here's the complete patch notes:
What changed
0 fixes1 addition1 change0 removals
addedHey Everyone! Finally here, our first content update (yay new stuff) is here! The two of us have been working hard to get this patch ready for everyone and one dead hard drive later (whoops), it's here! Enjoy! Here's the complete patch notes:
changedFeatures:New Menu UI system - No longer will you shine a laser to pick a level! We've revamped the whole level selct system. Use the controllers to navigate through all thirty (30!) puzzles, complete with new names and chapters titles. The new menu system includes: + game chapters (a collection of puzzles) & levels associated with each chapters + an image of the puzzle (so now you can see which levels you're going to!) + Completed puzzles now turn green in the menu, complete puzzles where you beat the part time will turn yellow. + Par times for the puzzle, along with your best-puzzle time (so you can compete and do speed puzzling) Speed-puzzling - Like mentioned above, all puzzles will now keep track of how quickly you complete the puzzle. Try to improve your puzzling time and beat our puzzle par-times set by official master puzzle parers. When we were demoing LRT4 at PAX East back in April, people racing to see how far they could get in the alloted demo time became kind of popular, so we've now officially added the feature. Think you have the fastest time in the world? Tweet us @eeriebeargames and let us know! Five new levels - Yup, new puzzles. These puzzles use all the mechanics in the way you've learned to use them, but slightly differently. They're a bit more challenging that what you're expecting, and will make you think a bit harder than in the first 25 levels. The new Five puzzles can be found in the "Repair Jobs II" chapter. Other notes: Adjusted the amount of mirrors, lens and prisms given in some levels to make them a bit more challenging and less cluttered. Watch the updates trailer here: https://youtu.be/EVPr9N46nR0 Enjoy and happy speed-puzzling everyone!
Light Repair Team #4 changes
addedHey Everyone! Finally here, our first content update (yay new stuff) is here! The two of us have been working hard to get this patch ready for everyone and one dead hard drive later (whoops), it's here! Enjoy! Here's the complete patch notes:
changedNew Menu UI system - No longer will you shine a laser to pick a level! We've revamped the whole level selct system. Use the controllers to navigate through all thirty (30!) puzzles, complete with new names and chapters titles. The new menu system includes: + game chapters (a collection of puzzles) & levels associated with each chapters + an image of the puzzle (so now you can see which levels you're going to!) + Completed puzzles now turn green in the menu, complete puzzles where you beat the part time will turn yellow. + Par times for the puzzle, along with your best-puzzle time (so you can compete and do speed puzzling) Speed-puzzling - Like mentioned above, all puzzles will now keep track of how quickly you complete the puzzle. Try to improve your puzzling time and beat our puzzle par-times set by official master puzzle parers. When we were demoing LRT4 at PAX East back in April, people racing to see how far they could get in the alloted demo time became kind of popular, so we've now officially added the feature. Think you have the fastest time in the world? Tweet us @eeriebeargames and let us know! Five new levels - Yup, new puzzles. These puzzles use all the mechanics in the way you've learned to use them, but slightly differently. They're a bit more challenging that what you're expecting, and will make you think a bit harder than in the first 25 levels. The new Five puzzles can be found in the "Repair Jobs II" chapter. Other notes: Adjusted the amount of mirrors, lens and prisms given in some levels to make them a bit more challenging and less cluttered. Watch the updates trailer here: https://youtu.be/EVPr9N46nR0 Enjoy and happy speed-puzzling everyone!
Features:
New Menu UI system - No longer will you shine a laser to pick a level! We've revamped the whole level selct system. Use the controllers to navigate through all thirty (30!) puzzles, complete with new names and chapters titles. The new menu system includes: + game chapters (a collection of puzzles) & levels associated with each chapters + an image of the puzzle (so now you can see which levels you're going to!) + Completed puzzles now turn green in the menu, complete puzzles where you beat the part time will turn yellow. + Par times for the puzzle, along with your best-puzzle time (so you can compete and do speed puzzling) Speed-puzzling - Like mentioned above, all puzzles will now keep track of how quickly you complete the puzzle. Try to improve your puzzling time and beat our puzzle par-times set by official master puzzle parers. When we were demoing LRT4 at PAX East back in April, people racing to see how far they could get in the alloted demo time became kind of popular, so we've now officially added the feature. Think you have the fastest time in the world? Tweet us @eeriebeargames and let us know! Five new levels - Yup, new puzzles. These puzzles use all the mechanics in the way you've learned to use them, but slightly differently. They're a bit more challenging that what you're expecting, and will make you think a bit harder than in the first 25 levels. The new Five puzzles can be found in the "Repair Jobs II" chapter. Other notes: Adjusted the amount of mirrors, lens and prisms given in some levels to make them a bit more challenging and less cluttered. Watch the updates trailer here: https://youtu.be/EVPr9N46nR0 Enjoy and happy speed-puzzling everyone!