Full notes
Full Light Odyssey update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Maps
- Events
- Balance
- Store
Hello, everyone!
Another week, another patch notes post! We still have plenty to work on but will try to roll these out frequently while the demo is still up (until mid-November)!
Balancing
While we're figuring out the right challenge for players, we want this demo to be more accessible so that everyone is able to finish it and get a better taste of Light Odyssey. Once upcoming systems are in place related to the Heal ability, this will most definitely change again.
Improved some bosses’ special attack hitboxes by ensuring they reset properly.
You now start with more healing potions in the "Demo" difficulty.
Major Fix
Fixed an issue where hitboxes failed to disappear after staggering a boss or parrying its attacks.
Minor Fix
Improved confusing shadows in certain battlefields.
Adjusted visual effects in some arenas that previously obscured the screen.
Refined the visual presentation for the Tutorial Challenge boss.
Fixed an issue where the cursor could move outside the game window.
Fixed an issue where the “Quit Game” option in the pause menu could not be used.
Fixed an issue where input key prompts were not displaying correctly during dialogue cutscenes.
Adjusted the time-scale effect when taking damage for a smoother experience.
We hope you like the changes. If you feel like something's missing and have not already told us, please fill out our Feedback Form, Bug Report Form, or leave a message in our Discord!
Thank you for all your support!
Add to Wishlist
[dynamiclink href="https://store.steampowered.com/app/1902860/Light_Odyssey/"]
Source
Changelog.gg summarizes and formats this update. How we read updates.
