Full notes
Full Light Odyssey update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Fixes
Hello, everyone!
We’ve rolled out a new update to make your experience smoother and more enjoyable. Thank you for continuing to play and support Light Odyssey!
Feature
A helpful tooltip now appears when your HP is low.
You can now restore HP even when your stamina is restricted.
Balancing
After taking damage from an enemy, you now ignore the next hit for a slightly longer period.
Stamina now regenerates a bit faster.
Burst attacks now deal increased damage.
Adjusted the hitbox sizes of some bosses’ physical attacks to better match their animations.
Adjusted the hitboxes of some bosses’ special attacks to better align with their visual effects.
Increased the preparation time for certain bosses’ special attacks, giving players more time to react.
Some bosses now enter their weakened state faster.
Major Fix
Fixed an issue where restore and burst inputs were sometimes ignored.
Minor Fix
Fixed an issue in Phase 1 of a boss fight where the HP bar appeared to allow additional attacks after the rage pattern.
Corrected minor text errors in the tutorial.
Adjusted some boss camera angles to reduce visual obstruction.
Fixed missing decal textures on certain bosses.
Adjusted some effects to align more accurately with the ground.
Modified some effects to be precisely positioned on the ground.
Source
Changelog.gg summarizes and formats this update. How we read updates.
