Full notes
Full Light It | てらし鬼 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
I'm improving the game for players to play with comfort and enjoy. v1.2.0 (17/04/05) - Make sound sensor visible always. - Enemies approach quickly only in Hard mode. - Previous Normal mode is Hard mode now. v1.2.1 (04/05/17) - Go to pause screen with Esc key v1.2.2 (04/06/17) - Render breaking rate of breakable block. v1.2.3 (04/07/17) - Ranking for all difficulties. v1.2.4 (04/07/17) - Damaging effects for enemy ‘Blocker’ v1.2.5 (04/07/17) - Damaging effects for specific enemies. v1.2.6 (04/07/17) - Rendering marks when enemies hear sounds. v1.2.7 (04/08/17) - In the first part of the game, enemies don’t fake out. v1.2.8 (04/08/17) - Make items shine in the darkness for players to find it easily. v1.2.9 (04/09/17) - Make battery capacity larger in the first part of the game. - Render battery charge remaining. v1.2.10 (04/10/17) - Player can reset key and joypad bindings. - Modify display of holding door's keyholes. - Modify healing information.
Source
Changelog.gg summarizes and formats this update. How we read updates.
