Full notes
Full Light update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- UI and audio
Fine Arts:
Continue to optimize the lights and terrain details in rainy days, and add model elements such as waterfalls, suns, trees and rotating waterways
Add crow, satellite and other related models to the second level
Add wall maps, ladders, consoles and other models to puppy level
Optimize the volume fog, scene brightness, and simply optimize the lights of the Gouzi Forest level
Gate:
Add the shadow level playing method of the car in the forest
Add the guided play method of wires and the play method of light progress bar in the puppy level
Sound effect:
The sound effect is optimized from the rainy day level to the puppy level. These are three major levels. The game has a total of twelve major levels. The first three levels add the corresponding background music, interactive scene sound effects and natural sound effects.
Source
Changelog.gg summarizes and formats this update. How we read updates.
