What changed
1 fix5 additions1 change0 removals
- UI and audio
- Gameplay
- Fixes
addedCrafting/construction overhaulTo start crafting a new item, click on the static object you wish to use as the crafting station, click the craft button, and specify the desired item name. The AI will run a plausibility check for the crafting station, a research check, and a tech levels check.
addedCrafting/construction overhaulTo start crafting a new static object, click the new blue static object icon. The AI will run a research check and tech levels check.
addedCrafting/construction overhaulNPCs may also occasionally start new crafts/constructions as well as bring items to existing blueprints.
addedResearchEach world now comes pregenerated with a research tree. The research items are used as checks for whether you’re allowed to create a new item or static objects. You can activate up to 3 research items at once. Research progresses whenever an NPC does an action which the AI deems was related to the research.
changedSandbox ModeSandbox mode can be toggled on or off at will. When toggled on, it allows free-form creation of items (via the plus button in an NPC inventory), static objects, and NPCs without plausibility checks.
addedMiscAdded a console for cheat codes related to research
Life of an NPC changes
addedTo start crafting a new item, click on the static object you wish to use as the crafting station, click the craft button, and specify the desired item name. The AI will run a plausibility check for the crafting station, a research check, and a tech levels check.
addedTo start crafting a new static object, click the new blue static object icon. The AI will run a research check and tech levels check.
addedNPCs may also occasionally start new crafts/constructions as well as bring items to existing blueprints.
addedEach world now comes pregenerated with a research tree. The research items are used as checks for whether you’re allowed to create a new item or static objects. You can activate up to 3 research items at once. Research progresses whenever an NPC does an action which the AI deems was related to the research.
changedSandbox mode can be toggled on or off at will. When toggled on, it allows free-form creation of items (via the plus button in an NPC inventory), static objects, and NPCs without plausibility checks.
Crafting/construction overhaul
Implemented a crafting/construction system where you first specify the blueprint, then need to bring enough items to the blueprint to finish it. For now, only 2 out of 3 items are required to finish a craft/construction.
To start crafting a new item, click on the static object you wish to use as the crafting station, click the craft button, and specify the desired item name. The AI will run a plausibility check for the crafting station, a research check, and a tech levels check.
To start crafting a new static object, click the new blue static object icon. The AI will run a research check and tech levels check.
NPCs may also occasionally start new crafts/constructions as well as bring items to existing blueprints.
Research
Each world now comes pregenerated with a research tree. The research items are used as checks for whether you’re allowed to create a new item or static objects. You can activate up to 3 research items at once. Research progresses whenever an NPC does an action which the AI deems was related to the research.
Tech Levels
Each world now comes pregenerated with about 10 tech levels. Your tech level is determined by your existing static objects. You can gradually tech up by building more and more advanced objects.
Sandbox Mode
Sandbox mode can be toggled on or off at will. When toggled on, it allows free-form creation of items (via the plus button in an NPC inventory), static objects, and NPCs without plausibility checks.
Misc