Full notes
Full Life is Hard update
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Repeated intro
Hello everyone! Pirozhok Studio is here. I'm glad to announce new mechanics for today's update. There are so many of them that I could hardly find where to start.
What changed
- Gameplay
- Maps
- Balance
- Workshop
- UI and audio
Life is Hard changes
Gameplay changes:
First of all, world map was changed. Eastern Kingdom, Islands and naga were removed from the game. World map looks like that now:
Nord location's appearance was also changed - now it's a rocky sea shore:
Different difficulty levels were finally implemented.
Your subjects have learned to construct two new buildings! A school will help your minions to improve their skills in different professions. You'll need a minion with a "Teacher" trait or a master in one of professions to make it work:
A market attracts trading caravans from other towns, bringing money to the settlement:
Meat the mages! You can train mages in a wizard tower. Mages can wear robes and leather armor and use wands as weapons. Low armor is compensated with high damage and high effectiveness against heavy armored units. Mage without a wand:
Mage with a fire wand:
Shields were implemented. Soldiers can use one of three shield types -a round shields, kite shields and tower shields. Every one of them has advantages and disadvantages. Shields can be crafted in the workshop.
Mercenaries were redesigned. Now you'll be able to hire those cutthroats instead of five similar units. Every one of them has their one weapon and armor types: Before: After:
You'll be able to find treasure in the mine. Or ruins of an ancient settlements. Explore carefully!
Two new weapons were added. Military picks effectively puncture heavy armor, and two-handed axes deal terrible damage to unarmored units:
Two new effects were added. Some weapon types provoke bleeding, dealing periodic damage. Weapons of the undead might provoke poisoning, making your units miss with a 40% chance.
New traits were added: 1) Undead slayer - your unit deals 25% more damage to the undead 2) Nords slayer - your unit deals 25% more damage to the nords 3) Fear of undead - your unit deals 25% less damage to the undead 4) Fear of nords - your unit deals 25% less damage to the nords
Control changes:
Hero and soldiers can descend into the mine now.
Workshop interface was noticeably changed. Items were divided into three types - "weapons", "armor" and "miscellaneous":
Soldiers Control panel was also changed - now they have personal traits:
Behaviour mode or attack move for all chosen units were implemented.
Pressing Shift you'll move to a free minion now.
Pressing Tab one chooses hero, pressing it twice will move the camera to him.
Graphic changes:
Banners were redesigned:
Loading screens were redesigned:
Helmets were redesigned too. Ancient helmets might be dropped from the skeletons. They are slightly better that the leather ones, but are quite bulky to use, slowing your minions down:
Names and appearance of the minions were redesigned:
Iron armor and weapons were redesigned too.
Bug fixes:
Incorrect hero behaviour in battles
Impossibility to hire minions to farms using the control menu (T)
Incorrect soldiers and mercenaries behaviour near hunting minions
Incorrect rations pictures after loading the game
Incorrect dialog texts after loading the game
Incorrect villagers behaviour
Massive dear migration
Incorrect ore spawn in the mine
Incorrect bears behaviour
Incorrect fence length on the background
Incorrect bakery sprite after loading the game
Ore and stone amount that is gained from villages was slightly decreased
Minions quit their job after bathing
Minions bug out after hiring them into the mine using control panel
Ammunition choice bugs out using control panel
Goblin and dwarf traders bug out
Incorrect expedition wagon behaviour
Heroes ranged attacks bug out
Quests are not loaded
Towers are not loaded
"No soap" icon bugs out
Catapult armor type is not shown
Incorrect skeletons behaviour during the daytime
Incorrect underground skeletons behaviour
Incorrect support beams sprites while building
Buildings overlap
Childrens' heads bug out
"Fighter" and "Puny" bug out
Forest background bugs out
Nords bowmen' armor types bug out
That's all for now, folks! I'm planning to implement secondary weapons for arches and random words generation. Share your opinion and don't forget to join our Discord-channel!
Source
Changelog.gg summarizes and formats this update. How we read updates.
