HomeGamesUpdatesPricingMethodology
Steam News20 December 20187y ago

Announcing new patch & plans for the future

Hello, ladies and fellas! It's been a long time since I wrote a post on Steam - much was changing in my life, so I had time only to support the project and fix the bugs you found.

Full notes

Full Life is Hard update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello, ladies and fellas! It's been a long time since I wrote a post on Steam - much was changing in my life, so I had time only to support the project and fix the bugs you found. However, I'm in charge again, and I'm glad to announce some new features & mechanics for the next patch: UPD: it's not out yet, this post is just an announce!

What changed

0 fixes5 additions2 changes0 removals
  • Gameplay
  • Balance
addedHello, ladies and fellas! It's been a long time since I wrote a post on Steam - much was changing in my life, so I had time only to support the project and fix the bugs you found. However, I'm in charge again, and I'm glad to announce some new features & mechanics for the next patch: UPD: it's not out yet, this post is just an announce!
addedFirst of all, money is finally going to appear in Life is Hard. A player will be able to construct a new building - market - that attracts merchants and caravans from all over the tiny world. They will buy goods from your minions and pay with gold! Hiring mercenaries, monks, jesters etc. will require money from now on. No more barter!
addedSecondly, mages will stand by your side. You'll be able to hire new units at the mage's tower. Seems legit, doesn't it? Mages are equipped with light armor & wands. Soldiers will lose ability to use them. A "work in progress" mage's outfit
changedTo compensate for the loss, soldiers will be able to use shields. Shields have a chance to reflect hits/projectiles. The stronger the material is - the higher the chances are. I'm also considering giving secondary weapons to ranged units like archers, as using bow at close range seems illogical. I’d love to hear your thoughts about it in the comments. A wooden shield
changedIn this regard, i've changed weapons system, making weapon & armor types more balanced. Here's a small table: I believe this system will make players to have a balanced army with light-armored bowmen and mages. I'm still working on it, so feel free to share your opinion.
addedNew mercenaries sprites have arrived to replace the old ones. Every one of them has unique attack & armor type according to the table above.

Life is Hard changes

addedHello, ladies and fellas! It's been a long time since I wrote a post on Steam - much was changing in my life, so I had time only to support the project and fix the bugs you found. However, I'm in charge again, and I'm glad to announce some new features & mechanics for the next patch: UPD: it's not out yet, this post is just an announce!
addedFirst of all, money is finally going to appear in Life is Hard. A player will be able to construct a new building - market - that attracts merchants and caravans from all over the tiny world. They will buy goods from your minions and pay with gold! Hiring mercenaries, monks, jesters etc. will require money from now on. No more barter!
addedSecondly, mages will stand by your side. You'll be able to hire new units at the mage's tower. Seems legit, doesn't it? Mages are equipped with light armor & wands. Soldiers will lose ability to use them. A "work in progress" mage's outfit
changedTo compensate for the loss, soldiers will be able to use shields. Shields have a chance to reflect hits/projectiles. The stronger the material is - the higher the chances are. I'm also considering giving secondary weapons to ranged units like archers, as using bow at close range seems illogical. I’d love to hear your thoughts about it in the comments. A wooden shield
changedIn this regard, i've changed weapons system, making weapon & armor types more balanced. Here's a small table: I believe this system will make players to have a balanced army with light-armored bowmen and mages. I'm still working on it, so feel free to share your opinion.
  • First of all, money is finally going to appear in Life is Hard. A player will be able to construct a new building - market - that attracts merchants and caravans from all over the tiny world. They will buy goods from your minions and pay with gold!

    Hiring mercenaries, monks, jesters etc. will require money from now on. No more barter!

  • Secondly, mages will stand by your side. You'll be able to hire new units at the mage's tower. Seems legit, doesn't it? Mages are equipped with light armor & wands. Soldiers will lose ability to use them.

    A "work in progress" mage's outfit

  • To compensate for the loss, soldiers will be able to use shields. Shields have a chance to reflect hits/projectiles. The stronger the material is - the higher the chances are. I'm also considering giving secondary weapons to ranged units like archers, as using bow at close range seems illogical. I’d love to hear your thoughts about it in the comments.

    A wooden shield

  • In this regard, i've changed weapons system, making weapon & armor types more balanced. Here's a small table:

    Weapon typeDamage scale to unarmored unitsDamage scale to light-armored unitsDamage scale to medium-armored unitsDamage scale to heavy-armored units
    Firsts, fangs, horns etc.100%100%75%75%
    Cutting weapons125%100%75%75%
    Piercing weapons125%75%125%125%
    Blunt weapons125%100%75%50%
    Ranged weapons125%100%100%75%
    Magic125%100%100%125%

    I believe this system will make players to have a balanced army with light-armored bowmen and mages. I'm still working on it, so feel free to share your opinion.

  • New mercenaries sprites have arrived to replace the old ones. Every one of them has unique attack & armor type according to the table above.

  • The last updated mechanics in this patch is rations system. Players will be able to choose manually whether to use a resource in their minions' rations or to keep it for trading.

    That's all for now. There's still much work to do, but I hope to release this patch on New Year's holidays. As I already mentioned, I'd love to hear your opinion about the patch in the comments! Yours, Life is Hard dev

Source

Steam News / 20 December 2018

Open original post

Changelog.gg summarizes and formats this update. How we read updates.