What changed
0 fixes2 additions5 changes0 removals
- Gameplay
- UI and audio
- Balance
changedGameplay changes:We've just returned from DevGAMM Minsk 2017 conference. We took a lot of feedback from there and made some changes in gameplay mechanics according to it.
changedGameplay changes:We've changed the reproduction system interface. Now a player can choose which minions to make to reproduce.
addedGameplay changes:We've also implemented a new building area
changedGameplay changes:Many of you said that there are too few types of weapons and equipment in general. We have begun working on this with the introduction of a spear - a weapon that will allow your soldiers to attack enemies from a long range.
addedGameplay changes:Many of players complained that there are too few personal traits in the game, so we've decided to introduce some new traits: Callous - this minion won't regret his neighbours' death. Neither will he regret anything except lack of food in his belly. Responsive - this minion will overreact to everything - be it death of a villager or a butterfly. Glutton - this minions LOVES eating. Its health is increased. Light eater - this minion doesn't eat al all. Its health is decreased. Sociable - this minion loves chatting with everyone! Loner - this minion prefers staying silent while others talk. Teacher - other minions gain experience in different jobs while chatting with this guy. Bonehead - this minion doesn't improve their skills in jobs at all. Carnivore - this minion prefers meat. Unhappy when there's none in your settlement. Herbivore - this minion prefers vegetables and fruit. Unhappy when there's none in your settlement.
changedGameplay changes:To increase replayability we've implemented a random spawn of some key objects: river, altar, bandit & mercenary camp.
Life is Hard changes
changedWe've just returned from DevGAMM Minsk 2017 conference. We took a lot of feedback from there and made some changes in gameplay mechanics according to it.
changedWe've changed the reproduction system interface. Now a player can choose which minions to make to reproduce.
addedWe've also implemented a new building area
changedMany of you said that there are too few types of weapons and equipment in general. We have begun working on this with the introduction of a spear - a weapon that will allow your soldiers to attack enemies from a long range.
addedMany of players complained that there are too few personal traits in the game, so we've decided to introduce some new traits: Callous - this minion won't regret his neighbours' death. Neither will he regret anything except lack of food in his belly. Responsive - this minion will overreact to everything - be it death of a villager or a butterfly. Glutton - this minions LOVES eating. Its health is increased. Light eater - this minion doesn't eat al all. Its health is decreased. Sociable - this minion loves chatting with everyone! Loner - this minion prefers staying silent while others talk. Teacher - other minions gain experience in different jobs while chatting with this guy. Bonehead - this minion doesn't improve their skills in jobs at all. Carnivore - this minion prefers meat. Unhappy when there's none in your settlement. Herbivore - this minion prefers vegetables and fruit. Unhappy when there's none in your settlement.
Hi there! It's Life is Hard developers. We've been working on this patch for one month and a half and are glad to finally show it to you.
Graphics changes:
We've redrawn trees and the forest. We've also redrawn some flora & fauna animations. Now nature looks really alive! Before: After:
Now every god's temple looks really unique!
Gameplay changes:
We've just returned from DevGAMM Minsk 2017 conference. We took a lot of feedback from there and made some changes in gameplay mechanics according to it.
We've changed the reproduction system interface. Now a player can choose which minions to make to reproduce.
We've also implemented a new building area
Many of you said that there are too few types of weapons and equipment in general. We have begun working on this with the introduction of a spear - a weapon that will allow your soldiers to attack enemies from a long range.
Many of players complained that there are too few personal traits in the game, so we've decided to introduce some new traits:
Callous - this minion won't regret his neighbours' death. Neither will he regret anything except lack of food in his belly.
Responsive - this minion will overreact to everything - be it death of a villager or a butterfly.
Glutton - this minions LOVES eating. Its health is increased.
Light eater - this minion doesn't eat al all. Its health is decreased.
Sociable - this minion loves chatting with everyone!
Loner - this minion prefers staying silent while others talk.
Teacher - other minions gain experience in different jobs while chatting with this guy.
Bonehead - this minion doesn't improve their skills in jobs at all.
Carnivore - this minion prefers meat. Unhappy when there's none in your settlement.
Herbivore - this minion prefers vegetables and fruit. Unhappy when there's none in your settlement.
To increase replayability we've implemented a random spawn of some key objects: river, altar, bandit & mercenary camp.
Northern citizens. When enemies arrive, men take up arms and women hide in the town hall.
Bugs
As always, we've done a huge work on fixing the bugs. Thanks to everyone who report bugs on our Steam forum! That's all for today. Have a good weekend!