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Steam News23 November 20178y ago

Master of the Wild (0.92 patch).

Hi there! It's Life is Hard developers. We've been working on this patch for one month and a half and are glad to finally show it to you. Graphics changes: We've redrawn trees and the forest.

Full notes

Full Life is Hard update

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What changed

0 fixes2 additions5 changes0 removals
  • Gameplay
  • UI and audio
  • Balance
changedGameplay changes:We've just returned from DevGAMM Minsk 2017 conference. We took a lot of feedback from there and made some changes in gameplay mechanics according to it.
changedGameplay changes:We've changed the reproduction system interface. Now a player can choose which minions to make to reproduce.
addedGameplay changes:We've also implemented a new building area
changedGameplay changes:Many of you said that there are too few types of weapons and equipment in general. We have begun working on this with the introduction of a spear - a weapon that will allow your soldiers to attack enemies from a long range.
addedGameplay changes:Many of players complained that there are too few personal traits in the game, so we've decided to introduce some new traits: Callous - this minion won't regret his neighbours' death. Neither will he regret anything except lack of food in his belly. Responsive - this minion will overreact to everything - be it death of a villager or a butterfly. Glutton - this minions LOVES eating. Its health is increased. Light eater - this minion doesn't eat al all. Its health is decreased. Sociable - this minion loves chatting with everyone! Loner - this minion prefers staying silent while others talk. Teacher - other minions gain experience in different jobs while chatting with this guy. Bonehead - this minion doesn't improve their skills in jobs at all. Carnivore - this minion prefers meat. Unhappy when there's none in your settlement. Herbivore - this minion prefers vegetables and fruit. Unhappy when there's none in your settlement.
changedGameplay changes:To increase replayability we've implemented a random spawn of some key objects: river, altar, bandit & mercenary camp.

Life is Hard changes

changedWe've just returned from DevGAMM Minsk 2017 conference. We took a lot of feedback from there and made some changes in gameplay mechanics according to it.
changedWe've changed the reproduction system interface. Now a player can choose which minions to make to reproduce.
addedWe've also implemented a new building area
changedMany of you said that there are too few types of weapons and equipment in general. We have begun working on this with the introduction of a spear - a weapon that will allow your soldiers to attack enemies from a long range.
addedMany of players complained that there are too few personal traits in the game, so we've decided to introduce some new traits: Callous - this minion won't regret his neighbours' death. Neither will he regret anything except lack of food in his belly. Responsive - this minion will overreact to everything - be it death of a villager or a butterfly. Glutton - this minions LOVES eating. Its health is increased. Light eater - this minion doesn't eat al all. Its health is decreased. Sociable - this minion loves chatting with everyone! Loner - this minion prefers staying silent while others talk. Teacher - other minions gain experience in different jobs while chatting with this guy. Bonehead - this minion doesn't improve their skills in jobs at all. Carnivore - this minion prefers meat. Unhappy when there's none in your settlement. Herbivore - this minion prefers vegetables and fruit. Unhappy when there's none in your settlement.

Hi there! It's Life is Hard developers. We've been working on this patch for one month and a half and are glad to finally show it to you.

Graphics changes:

  1. We've redrawn trees and the forest. We've also redrawn some flora & fauna animations. Now nature looks really alive! Before: After:

  2. Now every god's temple looks really unique!

Gameplay changes:

We've just returned from DevGAMM Minsk 2017 conference. We took a lot of feedback from there and made some changes in gameplay mechanics according to it.

  1. We've changed the reproduction system interface. Now a player can choose which minions to make to reproduce.

  2. We've also implemented a new building area

  3. Many of you said that there are too few types of weapons and equipment in general. We have begun working on this with the introduction of a spear - a weapon that will allow your soldiers to attack enemies from a long range.

  4. Many of players complained that there are too few personal traits in the game, so we've decided to introduce some new traits:

    • Callous - this minion won't regret his neighbours' death. Neither will he regret anything except lack of food in his belly.

    • Responsive - this minion will overreact to everything - be it death of a villager or a butterfly.

    • Glutton - this minions LOVES eating. Its health is increased.

    • Light eater - this minion doesn't eat al all. Its health is decreased.

    • Sociable - this minion loves chatting with everyone!

    • Loner - this minion prefers staying silent while others talk.

    • Teacher - other minions gain experience in different jobs while chatting with this guy.

    • Bonehead - this minion doesn't improve their skills in jobs at all.

    • Carnivore - this minion prefers meat. Unhappy when there's none in your settlement.

    • Herbivore - this minion prefers vegetables and fruit. Unhappy when there's none in your settlement.

  5. To increase replayability we've implemented a random spawn of some key objects: river, altar, bandit & mercenary camp.

  6. Northern citizens. When enemies arrive, men take up arms and women hide in the town hall.

Bugs

As always, we've done a huge work on fixing the bugs. Thanks to everyone who report bugs on our Steam forum! That's all for today. Have a good weekend!

Source

Steam News / 23 November 2017

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