Update log
Full Life Blood update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello!
Extracted changes
- Gameplay
- Events
Following the launch of the Demo, things have been pretty quiet on my part. This is (naturally) due to life getting in the way, but I'd like to announce that I'm still here and the game is moving well!
I've been very busy making the new locations and content. There have been a lot of new systems, redesigned mechanics and some things I outright decided to remove.
But firstly and most importantly, I am no longer associated with my publishers Snappy Gurus. Me and Snappy Gurus decided to end our partnership in publishing Life Blood as we were having a hard time keeping a schedule that worked for both of us.
Neither side is at fault, and there is no bad feelings between us. Snappy Gurus are great friends of mine and run a huge program that demands a lot of attention, and is very impressive. They did a lot for Life Blood and helped greatly with getting the game's name out. Thanks guys.
Regarding the new content, I am working...
I took note of most of the feedback that people gave (thanks, first of all) and collated it and considered what was most popularly talked about. Various systems have been stripped out and others completely redesigned.
For the new version, I'm focusing on trying to prevent people from missing how some of the larger mechanics work, which I've observed a lot thus far. Trying to teach mechanics like this without a giant pop-up text box is difficult, so it's a challenge to make things obvious enough to jump out and "force" players to look into it.
There's still a lot to do, and I still have a lot of placeholder assets within the redesigned systems that were previously full of content. But rest assured things are moving well and I cant wait to show off more when it's closer to completion!
Thanks to everyone for playing, following and reading.
-Connor
Source
