Life Blood
Steam News 2 November 20256mo ago

Version 0.0.10.6 - The Controller Update

Version 0.0.10.6 is now live for Life Blood. Featuring full controller support and a lot of gameplay adjustments for balancing and QOL! * Added full Controller support. * Added new Controller Glyph system and more frien…

Update log

Full Life Blood update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

12 fixes14 additions20 changes3 removals
  • Gameplay
  • Store
  • UI and audio
  • Balance
  • Fixes
  • Performance
changedVersion 0.0.10.6 is now live for Life Blood. Featuring full controller support and a lot of gameplay adjustments for balancing and QOL!
addedAdded full Controller support.
addedAdded new Controller Glyph system and more friendly names for long keybinds.
addedAdded ability to Esc out of all in-game menu UIs and popups.
addedAdded Life Blood value for each Blood Thistle and the Blood Charm in description texts.
addedAdded preview icons on "Equip to Slot" buttons.
Adjusted both Damage Resistance upgrades (+0.25% to +0.3%

Version 0.0.10.6 is now live for Life Blood. Featuring full controller support and a lot of gameplay adjustments for balancing and QOL!

* Added full Controller support.

* Added new Controller Glyph system and more friendly names for long keybinds.

* Added ability to Esc out of all in-game menu UIs and popups.

* Added Life Blood value for each Blood Thistle and the Blood Charm in description texts.

* Added preview icons on "Equip to Slot" buttons.

* Added Spellbinding stat in the Inventory.

* Added tab subheadings for the Settings Menu.

* Added inverted controls option in the Settings Menu.

* Added more detailed stats for Spells in the Inventory.

* Added option to buy multiple Items from NPC Vendors.

* Revamped NPC UI.

* Redesigned UI layout and visuals.

* Added "Current Resistance Stats" info when buying Armours.

* Added Player's Crystalline Bloodclot count when buying Spells.

* Revamped Tutorial (again).

* Hints now display floating text when getting close to blood drops, as opposed to a text box when hovering.

* Split large sections of text into more digestible chunks.

* Slightly adjusted some areas for better clarity or communication of mechanic.

* Redesigned Dash Evade system.

* Improved speed and visual feedback.

* I-Frames are now consistent despite Armour being worn.

* Armour weights now only affects Dash cooldown.

* Fixed inconsistencies when Dashing up or down slopes / stairs.

* Fixed exploitable dash distance when utilising the slow motion in menus.

* Redesigned Spellbinding system and impact on other mechanics.

* General performance improvements.

* Executioner's Court now has railing around the edges to better support the invisible boundary.

* Caged Spellcasters now cast Ball of Flies instead of Fireballs.

* All Doors now have consistent UI popups when interacting.

* Jar throwing Bandits in Lonnehart Village are now Crossbow Bandits.

* Enemies no longer reward Energy when killed.

* NPCs aggro counter now resets after a duration to prevent unintentional aggro.

* NPCs now don't take damage if not aggro.

* Weapon Status Infliction stat no longer appears if not necessary.

* Parrying can now be performed in the small window before the Weapon attack hitbox activates.

* Caged Spellcaster is now Caged Sorcerer.

* Caged Sorcerers are now guaranteed to drop when attacked with a physical weapon.

* Adjusted Gamepad default sensitivity.

* Adjusted Gamepad stick deadzones for better control.

* Adjusted Mask of Cas description.

* Adjusted Blood Starved Flame Spout attack to allow better dodging the flames.

* Adjusted Poisoned Enemy VFX.

* Adjusted Armoured Bandit texture.

* Adjusted Parry and Dash I-Frame timings for better accessibility.

* Adjusted both Damage Resistance upgrades (+0.25% -> +0.3%)

* Improved Upgrade Stat explanation text for clarity in Plinth Menu.

* Removed Mouse Smoothing.

* Fixed Yellen dialogue Give option disappearing if dying / reloading with the option available.

* Fixed lighting errors around the water in Grah-Linden.

* Fixed small mistakes in Yellen's Dialogue.

* Fixed visual weirdness on Extending Bridges.

* Fixed some shadow issues with Weapon viewmodels.

* Fixed Caged Sorcerers rebound hitbox still having collisions after falling.

* Fixed Dagger incrementing damage resetting when Parrying.

* Fixed various inconsistencies with the wording between "Toxic" and "Poison."

* Fixed NPCs missing collision with doors.

* Fixed the lockbar on doors not being interactable when opening a one-side-is-locked door.

Thanks for playing <3

Source

Steam News / 2 November 2025

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