Update log
Full Life Blood update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Store
- UI and audio
- Balance
- Fixes
- Performance
Version 0.0.10.6 is now live for Life Blood. Featuring full controller support and a lot of gameplay adjustments for balancing and QOL!
* Added full Controller support.
* Added new Controller Glyph system and more friendly names for long keybinds.
* Added ability to Esc out of all in-game menu UIs and popups.
* Added Life Blood value for each Blood Thistle and the Blood Charm in description texts.
* Added preview icons on "Equip to Slot" buttons.
* Added Spellbinding stat in the Inventory.
* Added tab subheadings for the Settings Menu.
* Added inverted controls option in the Settings Menu.
* Added more detailed stats for Spells in the Inventory.
* Added option to buy multiple Items from NPC Vendors.
* Revamped NPC UI.
* Redesigned UI layout and visuals.
* Added "Current Resistance Stats" info when buying Armours.
* Added Player's Crystalline Bloodclot count when buying Spells.
* Revamped Tutorial (again).
* Hints now display floating text when getting close to blood drops, as opposed to a text box when hovering.
* Split large sections of text into more digestible chunks.
* Slightly adjusted some areas for better clarity or communication of mechanic.
* Redesigned Dash Evade system.
* Improved speed and visual feedback.
* I-Frames are now consistent despite Armour being worn.
* Armour weights now only affects Dash cooldown.
* Fixed inconsistencies when Dashing up or down slopes / stairs.
* Fixed exploitable dash distance when utilising the slow motion in menus.
* Redesigned Spellbinding system and impact on other mechanics.
* General performance improvements.
* Executioner's Court now has railing around the edges to better support the invisible boundary.
* Caged Spellcasters now cast Ball of Flies instead of Fireballs.
* All Doors now have consistent UI popups when interacting.
* Jar throwing Bandits in Lonnehart Village are now Crossbow Bandits.
* Enemies no longer reward Energy when killed.
* NPCs aggro counter now resets after a duration to prevent unintentional aggro.
* NPCs now don't take damage if not aggro.
* Weapon Status Infliction stat no longer appears if not necessary.
* Parrying can now be performed in the small window before the Weapon attack hitbox activates.
* Caged Spellcaster is now Caged Sorcerer.
* Caged Sorcerers are now guaranteed to drop when attacked with a physical weapon.
* Adjusted Gamepad default sensitivity.
* Adjusted Gamepad stick deadzones for better control.
* Adjusted Mask of Cas description.
* Adjusted Blood Starved Flame Spout attack to allow better dodging the flames.
* Adjusted Poisoned Enemy VFX.
* Adjusted Armoured Bandit texture.
* Adjusted Parry and Dash I-Frame timings for better accessibility.
* Adjusted both Damage Resistance upgrades (+0.25% -> +0.3%)
* Improved Upgrade Stat explanation text for clarity in Plinth Menu.
* Removed Mouse Smoothing.
* Fixed Yellen dialogue Give option disappearing if dying / reloading with the option available.
* Fixed lighting errors around the water in Grah-Linden.
* Fixed small mistakes in Yellen's Dialogue.
* Fixed visual weirdness on Extending Bridges.
* Fixed some shadow issues with Weapon viewmodels.
* Fixed Caged Sorcerers rebound hitbox still having collisions after falling.
* Fixed Dagger incrementing damage resetting when Parrying.
* Fixed various inconsistencies with the wording between "Toxic" and "Poison."
* Fixed NPCs missing collision with doors.
* Fixed the lockbar on doors not being interactable when opening a one-side-is-locked door.
Thanks for playing <3
Source
