Update log
Full Life Blood update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Balance
Version 0.0.10.5 is now live for Life Blood. Addressing feedback and minor bug fixes. Changelog: * Added Title Card for Tutorial. * Added Title Cards for Grah-Linden. * Added info panel for Spells when hovering in Plinth menu. * Amended credits. * Resting at a Plinth now clears all inflictions. * Bandit behaviour is more predictable respective to their appearance. Sword Bandits now only swing Dash attacks, and Axe Bandits now only swing Parry attacks. * Weapon hitboxes have better boundaries and are more consistent. * Various previously inaccessible chests and secrets are now obtainable. * Unusable items now play the error sound when clicking them in the Inventory. * Parry Reward activation sound now only plays once if already active. * Location title card now replays after respawning. * Toggle HUD key is now U by default. * Adjusted Fall Damage curve - increased activation distance and kill distance. * Adjusted Assisting Orb Spell Damage values (x3 respectively). * Adjusted Knockback from Gravel Corpse attacks (600 -> 900). * Adjusted blank Painting texture. * Adjusted Hugo dialogue subtly. * Adjusted chances of Bandit vocals. * Adjusted Tutorial hint text regarding Dashing and Parrying for better clarity. * Adjusted falling deceleration to mitigate sliding off ledges when making small drops. * Adjusted Gravekeeper attack magnet distance to improve hitreg. * Adjusted Caged Spellcaster Eternal Ice drop chances. * Adjusted Weapon Hitstop. * Adjusted spawning of blood spray decals. * Adjusted Camera Sensitivity max value. * Fixed Maria getting stuck when falling into Blinkstone Skeleton Bossfight. * Fixed overblown lights surrounding the Crank levers. * Fixed look-at system when interacting with objects not fully interpolating. * Fixed selecting an empty slot in the Inventory Overview page scrolling to the bottom. * Fixed hitting a wall releasing movement lock when riding an elevator. * Fixed water footsteps in Grah-Linden. * Fixed floating torches in Grah-Linden. * Fixed floating Shadow Spears blocking magic projectiles. * Fixed incorrect Floor Hatch open sound. * Fixed bad collision in Cathedral Belltower Hallway. * Fixed Damage sound for getting hit through a Parry being affected by Reverb. * Fixed collision down rocks alongside Grah-Linden elevator to prevent getting stuck / knocked off of elevator. * Fixed janky collision in Grah-Linden. * Fixed Illusion Walls not saving. * Fixed weird targeting bugs when re-locking. * Fixed Door key prompt not being visible when HUD is hidden. Thankyou for playing <3
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