Life Blood
Steam News 29 September 20257mo ago

Version 0.0.10.3 - Sunken Slum Redesign

Version 0.0.10.3 is now live for Life Blood. Fixing a lot of bugs, adding much polish and filling in some small holes in content. Changelog: * Added new Bandit crossbow model. * Added subtle VFX for Illusion Walls. * Ad…

Update log

Full Life Blood update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

18 fixes9 additions21 changes1 removal
  • Gameplay
  • Events
  • Store
  • UI and audio
  • Balance
  • Fixes
addedAdded new Bandit crossbow model.
addedAdded subtle VFX for Illusion Walls.
addedAdded popup reminder text for locked Doors.
addedAdded new sounds for activating and losing the Parry Reward, trying to Parry through a Dash attack, and hitting the Skull Splitter and Stunning Strike Parry Rewards.
changedItems can now be used from the Quick Menu.
removedPlayer can no longer move while moving on an Elevator.
Changed "Life Blood Needed" increment for levelling up (100 to 250

Version 0.0.10.3 is now live for Life Blood. Fixing a lot of bugs, adding much polish and filling in some small holes in content.

Changelog:

* Added new Bandit crossbow model.

* Added subtle VFX for Illusion Walls.

* Added popup reminder text for locked Doors.

* Added new sounds for activating and losing the Parry Reward, trying to Parry through a Dash attack, and hitting the Skull Splitter and Stunning Strike Parry Rewards.

* Intro cinematic is now consistent with the actual level.

* Items can now be used from the Quick Menu.

* Player can no longer move while moving on an Elevator.

* Elevators now pause movement over level transitions.

* Armour pickups are now more obvious.

* Opening the Pause Menu now unhides the HUD automatically.

* Lanternhead Halfstaff is now found with Light Dart by default.

* Grave Spirits are now weaker to Light Damage.

* Revamped Fall Damage system.

* Adjusted various areas of level design to accommodate new Fall Damage system.

* Adjusted Parry Timings to be more accessible.

* Adjusted damage for Cursed Sibling.

* Adjusted Enemy placements in Lonnehart Village.

* Adjusted Enemy behaviour after getting Staggered.

* Adjusted Sprint speeds.

* Adjusted Weapon glow effect.

* Adjusted various Enemy Stagger weights.

* Fixed Bandits entering the Executioner Bossfight.

* Fixed delayed Stagger animation when Parrying Enemies.

* Fixed Enemies spamming (often unavoidable) attacks when at the edge of their aggro zone.

* Fixed Executioner bugged Stagger animation.

* Fixed Standing Ground functionality.

* Fixed Tutorial ending text overlapping.

* Fixed Enemy Ai getting stuck and simply approaching Player to do nothing.

* Fixed Enemy Ai incorrectly implemented Strafe direction swapping.

* Fixed Blood Spirits and Grave Spirits not using the Attack Alerts.

* Fixed Caged Spellcaster crawling Ai.

* Fixed broken Chain texture in Cavern Graveyard.

* Fixed Illusion Chests not saving correctly.

* Fixed bug resulting in Enemy health bars appearing when out of range to lock on.

Changelog for 0.0.10.2 (Unadvertised):

* Added new Bandit vocal sounds.

* Added Save Slots.

* Added Toggle HUD keybind in Settings Menu.

* Added surface detection system for Enemy footsteps.

* Bandits can now (rarely) throw rocks when input reading the Player healing.

* Usable Items now auto-equip into the Hotbar when collected.

* Item glow VFX is now proportional to size of the Item.

* Overall performance improvements.

* Minor changes to Tutorial.

* Changed Bridge ladder shortcut in Lonnehart Village.

* Changed "Life Blood Needed" increment for levelling up (100 -> 250).

* Adjusted Gravekeeper stagger chance.

* Adjusted Armour weight sprinting speeds.

* Improved Lighting in Cathedral.

* Fixed hidden UI breaking death black-screen.

* Fixed The Scrawler's ! icon being prematurely visible.

* Fixed weird miscalculations occuring with Enemies staggering after being Parried.

* Fixed Tutorial Cathedral stair collision.

* Fixed explosive magic projectiles not giving knockback force.

Thanks for Playing <3

Source

Steam News / 29 September 2025

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