Life Blood
Steam News 11 April 20251y ago

Version 0.0.9.1

VERSION 0.0.9.1 * Added new armour model for the Glaive Bandit. * Added Dirtied Bandit Armour. * Added Padded Bandit Armour. * Added Damage Taken UI on the HUD. * Added all new Armour item Icons. * Added Unique info lin…

Update log

Full Life Blood update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

1 fix0 additions0 changes0 removals
  • Performance
fixedVERSION 0.0.9.1 * Added new armour model for the Glaive Bandit. * Added Dirtied Bandit Armour. * Added Padded Bandit Armour. * Added Damage Taken UI on the HUD. * Added all new Armour item Icons. * Added Unique info line to Weapon Panel in the Inventory. * Added particle to better show Grave Spirit and Headstone connection. * Added Health danger UI animation for when Health is below 150. * Added "Replay Tutorial" to the Main Menu accessible when a save game exists. * Added low FPS accommodation for Magic Projectiles. * Added popup clue for secret objects. * Added FPS Cap option in Settings Menu. * Reverted Parry timings back to original. * Enemies now physically drop their weapons when dying. * Enemies can now hear player Dashes, and weapons hitting walls. * Pressing Escape now closes the Plinth Menu. * Unavailable NPC interaction options are now invisible. * "I'm Stuck" Button now returns player to start of the level. * Key names now auto-scale to fit the button when unlocking doors. * Enemy health bars no longer show damage number for hitting kill triggers. * Plinths, Orbs, Levers and most interactable objects have improved visibility. * Flesh Anchors and Spirit Gravestones can now be triggered with Magic if stood close. * Tutorial Paintings no longer move back up when moving away. * Changed Blinkstone Skeleton Life Blood reward from 6000 -> 8000. * Changed colour of Enemy and Boss Health bars for improved visibility. * Changed volume of Effectiveness Indicator with Magic damage. * Changed all Bandit drop table weights. * Adjusted Health values and Item Drops for all low-level Bandit enemies. * Adjusted various Blinkstone Skeleton combat values and weights. * Adjusted Grave Spirit resistances, and made them immune to inflictions. * Adjusted Life Blood reward for the Gravel Corpse and Grave Spirit. * Improved Boss Health Bar visibility. * Improved Magic Projectile collision reliability. * Fixed not being able to open the Inventory while Healing. * Fixed Greatsword not colliding with Enemies when hitting a wall in the same swing. * Fixed enemies not respecting line of sight for hearing audio. * Fixed bug with Pink Crystal Sugar not functioning with Energy greater than 100. * Fixed quicker cooldown not applying when Dashing while Burning. * Fixed Quick Menu being interactable through the Pause Menu. * Fixed not being able to swap Item slots while attacking / casting. * Fixed texture and surface property errors with curtains in the Cathedral. * Fixed Enemies slowing down behind static / floating enemies. * Fixed cloth physics issue with Village Executioner Boss. * Fixed graphical clipping issues on Enemy and Boss Health Bars. * Fixed Enemy Health Bars not activating correctly. * Fixed Enemies restarting their waking animation when taking damage during the wake animation. * Fixed Enemies not turning to face player after waking. * Fixed Quest log info overlapping with previous info in Inventory. * Fixed Enemies not alerting to the Player when damaged. * Fixed important Item popups appearing underneath NPC Dialogue box. * Fixed Enemy and NPC Health Bars showing 0 damage when healing. * Fixed Quick Menu slots making selection sounds despite no click functionality. * Fixed being able to select empty slots in the Quick Menu. * Fixed Tutorial level softlock. * Fixed "Key door softlock". * Fixed Magic Projectiles skewing to target dead enemy hitboxes. * Fixed Input Reading not functioning for Player Healing.

VERSION 0.0.9.1 * Added new armour model for the Glaive Bandit. * Added Dirtied Bandit Armour. * Added Padded Bandit Armour. * Added Damage Taken UI on the HUD. * Added all new Armour item Icons. * Added Unique info line to Weapon Panel in the Inventory. * Added particle to better show Grave Spirit and Headstone connection. * Added Health danger UI animation for when Health is below 150. * Added "Replay Tutorial" to the Main Menu accessible when a save game exists. * Added low FPS accommodation for Magic Projectiles. * Added popup clue for secret objects. * Added FPS Cap option in Settings Menu. * Reverted Parry timings back to original. * Enemies now physically drop their weapons when dying. * Enemies can now hear player Dashes, and weapons hitting walls. * Pressing Escape now closes the Plinth Menu. * Unavailable NPC interaction options are now invisible. * "I'm Stuck" Button now returns player to start of the level. * Key names now auto-scale to fit the button when unlocking doors. * Enemy health bars no longer show damage number for hitting kill triggers. * Plinths, Orbs, Levers and most interactable objects have improved visibility. * Flesh Anchors and Spirit Gravestones can now be triggered with Magic if stood close. * Tutorial Paintings no longer move back up when moving away. * Changed Blinkstone Skeleton Life Blood reward from 6000 -> 8000. * Changed colour of Enemy and Boss Health bars for improved visibility. * Changed volume of Effectiveness Indicator with Magic damage. * Changed all Bandit drop table weights. * Adjusted Health values and Item Drops for all low-level Bandit enemies. * Adjusted various Blinkstone Skeleton combat values and weights. * Adjusted Grave Spirit resistances, and made them immune to inflictions. * Adjusted Life Blood reward for the Gravel Corpse and Grave Spirit. * Improved Boss Health Bar visibility. * Improved Magic Projectile collision reliability. * Fixed not being able to open the Inventory while Healing. * Fixed Greatsword not colliding with Enemies when hitting a wall in the same swing. * Fixed enemies not respecting line of sight for hearing audio. * Fixed bug with Pink Crystal Sugar not functioning with Energy greater than 100. * Fixed quicker cooldown not applying when Dashing while Burning. * Fixed Quick Menu being interactable through the Pause Menu. * Fixed not being able to swap Item slots while attacking / casting. * Fixed texture and surface property errors with curtains in the Cathedral. * Fixed Enemies slowing down behind static / floating enemies. * Fixed cloth physics issue with Village Executioner Boss. * Fixed graphical clipping issues on Enemy and Boss Health Bars. * Fixed Enemy Health Bars not activating correctly. * Fixed Enemies restarting their waking animation when taking damage during the wake animation. * Fixed Enemies not turning to face player after waking. * Fixed Quest log info overlapping with previous info in Inventory. * Fixed Enemies not alerting to the Player when damaged. * Fixed important Item popups appearing underneath NPC Dialogue box. * Fixed Enemy and NPC Health Bars showing 0 damage when healing. * Fixed Quick Menu slots making selection sounds despite no click functionality. * Fixed being able to select empty slots in the Quick Menu. * Fixed Tutorial level softlock. * Fixed "Key door softlock". * Fixed Magic Projectiles skewing to target dead enemy hitboxes. * Fixed Input Reading not functioning for Player Healing.

Thanks for playing ❤

Source

Steam News / 11 April 2025

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