Full notes
Full Life Below update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey Reef Guardians!
What changed
- Balance
- Fixes
- Performance
We have been working hard to make sure bugs are fixed and looking at more balance feedback we've received. Again, we can't thank you all enough for all the bug reporting and wonderful reviews and feedback.
Have a great weekend!
Update 1.1.1
Fixes
Fixed an issue where a Growth could occasionally become stuck while being researched. If this happens, the Growth will now autocorrect and allow research to continue.
Fixed an issue where the Lionfish and Moray Eel hazards did not correctly register their respective achievements when the hazard ended.
Fixed an issue where Coral Refineries and Coral Infusers could become stuck with no Sprites working on them.
Fixed an issue where Seahorses could take tasks from Sprites that were able to complete them faster, causing resource gathering to slow when a large number of Seahorses were present.
Fixed an issue where Sprites and Seahorses could become stuck outside the playable space.
Fixed an issue where Sprite Carrying Capacity could revert to 1 at maximum level.
Fixed an issue where the glyph cache was not properly cleared when switching to or between Japanese and Simplified Chinese.
Fixed a crash that could occur when loading a game in Japanese or Simplified Chinese.
Fixed an issue where Moray Eels could break the game if they spawned in a zone without a chasm.
Fixed an issue where Growth Essence and Coral Plates counts in the Growth menu could incorrectly display the Coral Matter value.
Balance Changes
Adjusted the cost and upkeep of Chill Coral, Heat Coral, Acid Coral and Alkaline Coral:
Coral Matter cost reduced from 120 to 100.
Coral Plates cost reduced from 40 to 35.
Energy upkeep reduced from 10 to 8.
Adjusted Sun Coral:
Pearl cost reduced from 90 to 80.
Construction time reduced from 90 to 80.
Shiny Lures now have a higher chance of attracting uncommon and rare wildlife.
The Sea Urchin hazard now spawns fewer initial Sea Urchins.
Sea Urchins now have a cap on how many can spawn in a single tick.
Increased the Infused Coral cost of the upgraded Seahorse Coven and upgraded Octopus Den:
Infused Coral cost from 10 to 20.
Source
Changelog.gg summarizes and formats this update. How we read updates.
