Full notes
Full Life Below update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Store
- Gameplay
- Fixes
- Balance
- Maps
Thank you so much everyone for all your feedback since launch!
It's been really incredible to see everyone getting into the game and your screenshots. We really appreciate that you want to spend time with this underwater world we've created, and we're excited to give you an update here where we've made some changes based on your feedback (and of course bug fixes).
We've in particular made some changes to how severe and when certain hazards can show up, based on the feedback that has been posted here on Steam and in our Discord server. Balance for things like this is of course really important for games like this, so we really appreciate the feedback.
We'll continue to tinker with this, and will do our best, thank you so much again for your feedback and support!
Life Below – Update 1.1.0 Patch Notes
General
The key rebinding menu now supports keys on the right-hand side of the keyboard.
Temperature and pH levels are now shown in red or blue in the zone purchasing panel.
Xbox input prompts no longer appear when using DualShock gamepads.
Gamepad zoom is now less sensitive.
Fixed an issue where the loading screen could hang on computers using certain locale settings, such as Turkish.
The developer console is now less likely to be opened accidentally.
Optimisation
Garbage Collection now runs in Sustained Low Latency mode during main gameplay.
Fixed an issue where the “structure getting disabled” message could appear constantly, causing the game to stutter.
Balance
Heatwave now has a lower maximum magnitude, bringing it in line with Coldwave values.
Evolved Clams are now cheaper and produce more pearls.
Vent Coral and Evolved Vent Coral now produce twice as much energy.
Garbage Patch now drops fewer garbage pieces.
Oil Spill now covers fewer buildings with oil.
Oil Spill now damages structures more slowly.
Garbage Patch and Sea Urchin hazards no longer appear unless you have a biome their solution can appear in.
Animation
Workers no longer play their harvesting animation while waiting for other workers at a boulder.
Fixed an issue where the animation for throwing trash into lava could start from a different position than the trash carried by the worker.
The Lure Material harvesting animation is now correctly aligned with the worker’s harvesting animation.
Flatfish no longer T-pose.
Gameplay
Workers can now clean silted lava nodes again.
Heatwaves no longer fluctuate after reaching target temperature.
Dolphins added in the WDC DLC are no longer visually affected by secondary effects.
Lost Spirits no longer break if the game is saved and loaded while they are being moved.
Lionfish and Moray Eels no longer eat fish outside the zone they are targeting.
Whale visit no longer breaks if there are no comfortable zones.
Localisation
Corrected Japanese Kanji characters that were incorrectly displayed using Simplified Chinese glyphs.
Achievements
All achievements now indicate and update progress correctly
Build Upgraded Buildings achievement now unlocks correctly
Source
Changelog.gg summarizes and formats this update. How we read updates.
