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- Life Altered
Why I changed the evolution system + Open Playtest now live
Let's start with the playtest bit. On the store page you can now access the current build of the game via Steam. There's a "Feedback" button in the main menu if you want to share your thoughts on the game. It currently…
Patch notes9 changesUI/audioGameplay - Life Altered
Events and May 2026 update
Let's talk about events, because I recently revised a few of them a little and added some new ones. Events are a staple of the genre. You enter a room and instead of a fight you have some kind of situation and have to m…
Event10 changesFixBalance - Life Altered
Unified visual style and April 2026 update
When I started working on this game, I wasn't sure how to even create or acquire any of the visual assets I would need to bring the game to life. I figured I would simply start with placeholders and work out the details…
Announcement3 changesGameplayUI/audio - Life Altered
A few words on iteration + Progress Report March 2026
There's this meme currently being shown pretty often in dev circles. It's just showing the start of a project with the tag line 'make it exist first' and then a more polished screenshot with the tagline 'you can make it…
Event11 changesBalanceUI/audio - Life Altered
October 2025 Progress Report
This will be the first month where I don't have some musings on game design while learning game design. I've been a bit focused on developing the game. For the last month I've been hard at work to expand the demo with o…
Announcement3 changesMaps - Life Altered
Enemy Designs + September 2025 Progress Report
When I started making the enemies for this game, I was trying to glean insight from more experienced developers talking about it. One thing the developers of Slay the Spire said stuck in my mind especially. They designe…
Event37 changesFixBalance - Life Altered
Demo + Deckbuilder Map Systems + August 2025 Progress Report
Ok, since I do have something to announce this time, let me get it out the way first: You can now download a demo of the game on itch.io: Life Altered on Itch.io More on that below in the progress report, but first... A…
Patch notes15 changesFixGameplay - Life Altered
Ascension System + July 2025 Progress Report
Sometimes there are ideas in a game that must subsequently change all other games of the genre in the same direction. Like cross-hairs in shooters (didn't exist in Wolfenstein 3D or the original Doom) or (for better or…
Patch notes3 changesFixBalance - Life Altered
A word on consequence in roguelike games + June 2025 progress report
I recently listened to an interview with Jay Ma (one of the developers behind FTL and Into the Breach). She talked about how in her new game (the amazing Fulcrum Defender on PlayDate) she chose to have a replenishing he…
Patch notes6 changesBalanceMaps - Life Altered
Infections: Life Altered's Curse Mechanic + May 2025 Progress Report
This month I (among other things) finalized my infection mechanic (which is analagous to curses in many other deckbuilders). So let's have a look at how it works! The curse mechanic I'm familiar with is that you draw a…
Patch notes7 changesBalanceGameplay - Life Altered
How evolution works in Life Altered
One of the more ambitious features of Life Altered is its evolution system. The system is designed to solve two problems: How do players further customize a die that already has 6 creatures on them? How do players get r…
Event6 changesGameplayBalance - Life Altered
And introduction, a new look and some progress
I decided I wanted to try and use this space to give monthly (yeah, let's shoot for monthly) updates on how I'm doing with Life Altered. But first, an introduction: Hi, I'm Senescent Leaf, an indie game dev from Germany…
Announcement2 changesGameplayUI/audio






