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Steam News24 November 201411y ago

Lichdom: Battlemage 1.2 is Now Live!

We have just released Lichdom: Battlemage 1.2. This 5.7GB update includes the following content additions and bug fixes.

In this update1

Full notes

Full Lichdom: Battlemage update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes5 additions11 changes2 removals
  • Gameplay
  • UI and audio
  • Events
  • Compatibility
  • Balance
addedTL;DRNew Achievements (for bosses, difficulties, and spell crafting)
changedTL;DRVarious sigil improvements
changedTL;DRUser Interface improvements
fixedNew AchievementsBosses now have new achievements for defeating them on Battlemage and Badass difficulties. Previous boss achievements will be awarded for downing bosses on Casual or Explorer difficulties. Badass difficulty boss achievements do not currently reward the Battlemage difficulty achievements. We plan to Hotfix this issue after 1.2 has been rolled out.
changedNew Achievements“It does not get any better than this” All equipped spells are tier 20
changedNew Achievements“A need to acquire every permutation” Craft every possible Synergy spell

Lichdom: Battlemage changes

addedNew Achievements (for bosses, difficulties, and spell crafting)
changedVarious sigil improvements
changedUser Interface improvements
fixedBosses now have new achievements for defeating them on Battlemage and Badass difficulties. Previous boss achievements will be awarded for downing bosses on Casual or Explorer difficulties. Badass difficulty boss achievements do not currently reward the Battlemage difficulty achievements. We plan to Hotfix this issue after 1.2 has been rolled out.
changed“It does not get any better than this” All equipped spells are tier 20

We have just released Lichdom: Battlemage 1.2. This 5.7GB update includes the following content additions and bug fixes.

TL;DR

  • New Achievements (for bosses, difficulties, and spell crafting)

  • Allow players to choose a particular Synergy shape when synthesizing

  • NG+ Fast Travel - Play the game again with scaling difficulty and loot

  • Adjustable Player Difficulty - Casual, Explorer, Battlemage, Badass!

  • Various sigil improvements

  • User Interface improvements

Details

New Achievements

  • Bosses now have new achievements for defeating them on Battlemage and Badass difficulties. Previous boss achievements will be awarded for downing bosses on Casual or Explorer difficulties.

    • Badass difficulty boss achievements do not currently reward the Battlemage difficulty achievements. We plan to Hotfix this issue after 1.2 has been rolled out.

  • “It does not get any better than this”

    • All equipped spells are tier 20

  • “A need to acquire every permutation”

    • Craft every possible Synergy spell

Controller Support

  • Fixed an issue where sigils were not being highlighted in the sigil selection menu when using a controller

  • Fixed menu focus bugs when using a controller

Unique Item Creator

  • Players now have the option to choose which synergy gets crafted when upgrading to a unique shape. Players may also opt to create a unique shape without a synergy, instead selecting an extra stat modifier.

  • New synergy tutorial video will play the first time a synergy is equipped

NG+ Improvements

  • All fast travel Vortex Pools are accessible from the NG+ Hub. You can replay the campaign levels with scaling loot and difficulty.

  • Increased the difficulty of NG+ to provide a more challenging experience

Gameplay Changes

  • Sigil progression is not lost when playing in the first 3 difficulty settings

  • New Feature: Players can now select from 4 difficulty settings

    • Casual

      • Players are immune to all detrimental status effects

      • No enemy Affixes

      • Player takes 25% less damage

      • Shield regeneration is not bound to a single pip

      • All sigils are automatically focused

    • Explorer

      • Shield regeneration is not bound to a single pip

      • All sigils are automatically focused

    • Battlemage

      • Default difficulty

      • All sigils are automatically focused

    • Badass

      • Players take 25% more damage

      • All enemies enrage when crowd controlled

      • Players are attacked more often

      • Only three sigils can be focused at any given time

  • Pacing

    • Levels 4-8 have been rebalanced to improve pacing

    • Players now receive a 40% "out of combat" movement speed buff

  • Sigils

    • Players may now choose from all available sigils upon reaching the third reliquary. The first three sigils acquired (fire, ice, kinesis) remain the same.

Spell Changes

  • Delirium

    • Control

      • Control Delirium is now duration-based instead of encounter-based

      • Delirium pets are imbued with an existing status effect for their entire lifespan

      • Delirium pets kill themselves at the end of the Control duration

      • Pets can no longer be created while previous pet is still alive

      • Control Delirium marks targets for your pet to attack

      • Pets who have been shielded by Control Delirium are now immune to crowd control effects

    • Mastery

      • Enemies affected by Delirium Mastery are now taunted to your Delirium pet until the pet dies

    • Sigil Power

      • Invisibility now lasts for five spell casts instead of a duration

  • Lightning

    • Sigil Power

      • Arc Lightning now lasts for five spell casts instead of a duration

  • Ice

    • Control freeze and Mastery slow area curves were adjusted so that durations scale better when progressing through the game

  • Phase

    • Synergies

      • Maw of the Abyss

        • Fixed a bug where the player would become stuck on respawn if the player died while standing in the synergy

User Interface

Crafting and Inventory

  • Spells now display their tier using Arabic numerals instead of Roman numerals

  • Items of tiers 11-20 now display their tier values instead of an infinity symbol (lemniscate)

  • Spells with long names are no longer truncated in the inventory menus

Prompts

Interactable objects now display 'Hold "F" or (A) button to activate.' to improve clarity for controller users

Source

Steam News / 24 November 2014

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