In this update1
Full notes
Full Lichdom: Battlemage update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Events
- Compatibility
- Balance
Lichdom: Battlemage changes
We have just released Lichdom: Battlemage 1.2. This 5.7GB update includes the following content additions and bug fixes.
TL;DR
New Achievements (for bosses, difficulties, and spell crafting)
Allow players to choose a particular Synergy shape when synthesizing
NG+ Fast Travel - Play the game again with scaling difficulty and loot
Adjustable Player Difficulty - Casual, Explorer, Battlemage, Badass!
Various sigil improvements
User Interface improvements
Details
New Achievements
Bosses now have new achievements for defeating them on Battlemage and Badass difficulties. Previous boss achievements will be awarded for downing bosses on Casual or Explorer difficulties.
Badass difficulty boss achievements do not currently reward the Battlemage difficulty achievements. We plan to Hotfix this issue after 1.2 has been rolled out.
“It does not get any better than this”
All equipped spells are tier 20
“A need to acquire every permutation”
Craft every possible Synergy spell
Controller Support
Fixed an issue where sigils were not being highlighted in the sigil selection menu when using a controller
Fixed menu focus bugs when using a controller
Unique Item Creator
Players now have the option to choose which synergy gets crafted when upgrading to a unique shape. Players may also opt to create a unique shape without a synergy, instead selecting an extra stat modifier.
New synergy tutorial video will play the first time a synergy is equipped
NG+ Improvements
All fast travel Vortex Pools are accessible from the NG+ Hub. You can replay the campaign levels with scaling loot and difficulty.
Increased the difficulty of NG+ to provide a more challenging experience
Gameplay Changes
Sigil progression is not lost when playing in the first 3 difficulty settings
New Feature: Players can now select from 4 difficulty settings
Casual
Players are immune to all detrimental status effects
No enemy Affixes
Player takes 25% less damage
Shield regeneration is not bound to a single pip
All sigils are automatically focused
Explorer
Shield regeneration is not bound to a single pip
All sigils are automatically focused
Battlemage
Default difficulty
All sigils are automatically focused
Badass
Players take 25% more damage
All enemies enrage when crowd controlled
Players are attacked more often
Only three sigils can be focused at any given time
Pacing
Levels 4-8 have been rebalanced to improve pacing
Players now receive a 40% "out of combat" movement speed buff
Sigils
Players may now choose from all available sigils upon reaching the third reliquary. The first three sigils acquired (fire, ice, kinesis) remain the same.
Spell Changes
Delirium
Control
Control Delirium is now duration-based instead of encounter-based
Delirium pets are imbued with an existing status effect for their entire lifespan
Delirium pets kill themselves at the end of the Control duration
Pets can no longer be created while previous pet is still alive
Control Delirium marks targets for your pet to attack
Pets who have been shielded by Control Delirium are now immune to crowd control effects
Mastery
Enemies affected by Delirium Mastery are now taunted to your Delirium pet until the pet dies
Sigil Power
Invisibility now lasts for five spell casts instead of a duration
Lightning
Sigil Power
Arc Lightning now lasts for five spell casts instead of a duration
Ice
Control freeze and Mastery slow area curves were adjusted so that durations scale better when progressing through the game
Phase
Synergies
Maw of the Abyss
Fixed a bug where the player would become stuck on respawn if the player died while standing in the synergy
User Interface
Crafting and Inventory
Spells now display their tier using Arabic numerals instead of Roman numerals
Items of tiers 11-20 now display their tier values instead of an infinity symbol (lemniscate)
Spells with long names are no longer truncated in the inventory menus
Prompts
Interactable objects now display 'Hold "F" or (A) button to activate.' to improve clarity for controller users
Source
Changelog.gg summarizes and formats this update. How we read updates.
