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Steam News5 April 20263mo ago

Update 0.2.0

Hello, We've released a big update for Lich Lords. A lot of the changes have come from the closed beta feedback. This update will be available for those who signed up for and have access to the closed beta.

In this update4

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Full Lich Lords update

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Repeated intro

Hello,

What changed

25 fixes19 additions11 changes0 removals
  • Compatibility
  • Gameplay
  • Fixes
  • Balance
  • Performance
  • UI and audio
changedWe've released a big update for Lich Lords. A lot of the changes have come from the closed beta feedback. This update will be available for those who signed up for and have access to the closed beta. We are currently working hard to launch the public open Steam playtest soon, so sign up for that if you want to be notified when that goes live!
changedCOMBAT CHANGESImproved enemy telegraph attacks
fixedCOMBAT CHANGESFixed a bug where some "low down" enemies like dogs were hard to hit
fixedCOMBAT CHANGESFixed a bug where some low down enemies would "push you back" when moving into them
fixedCOMBAT CHANGESFixed a bug where repeatedly hitting downed enemies would stun lock them preventing them from getting up
fixedCOMBAT CHANGESFixed a bug making it hard to hit knocked down enemies

Lich Lords changes

changedWe've released a big update for Lich Lords. A lot of the changes have come from the closed beta feedback. This update will be available for those who signed up for and have access to the closed beta. We are currently working hard to launch the public open Steam playtest soon, so sign up for that if you want to be notified when that goes live!
changedImproved enemy telegraph attacks
fixedFixed a bug where some "low down" enemies like dogs were hard to hit
fixedFixed a bug where some low down enemies would "push you back" when moving into them
fixedFixed a bug where repeatedly hitting downed enemies would stun lock them preventing them from getting up

We've released a big update for Lich Lords. A lot of the changes have come from the closed beta feedback. This update will be available for those who signed up for and have access to the closed beta. We are currently working hard to launch the public open Steam playtest soon, so sign up for that if you want to be notified when that goes live!

COMBAT CHANGES

-Improved enemy telegraph attacks

-Fixed a bug where some "low down" enemies like dogs were hard to hit

-Fixed a bug where some low down enemies would "push you back" when moving into them

-Fixed a bug where repeatedly hitting downed enemies would stun lock them preventing them from getting up

-Fixed a bug making it hard to hit knocked down enemies

-Fixed a bug where you could hit enemies that are behind you

-Added an improved animation for enemies standing up from knocked down state

-Fixed a bug where hit effects can still play even if an enemy dodged your attack

-Fixed a bug where enemies could attack immediately interrupting their "hit" animation state

-When blocking enemy attacks they'll slightly recoil back

-Changed some block animations

-Adjusted and improved guarding/blocking system with stamina cost rebalances and more "impactful" feeling

-Fixed a bug where enemies would have i-frames just before actually dodging leading to what looked like hits not registering

-Added hit stop on attacks with heavier weapons having more of an effect

-Improved the animation of some enemies being parried. Some enemies will be instantly knocked down when attacking after a parry.

-You must now two hand ranged weapons to enter free aim mode, this avoids confusion with blocking

-Added unarmed block animations

-Fixed a bug where being attacked from behind while blocking from the front wouldn't play the hit animation

-Fixed a visual/animation bug where player is hunched over when two handing

-New animation for some enemies that get parried

-Fixed flickering power attack charge animation

-Updated two hand blocking animations

-Fixed a bug where some enemies would walk into you endlessly without attacking

-Fixed enemy hitboxes landing frequent "phantom" hits on the player when not colliding

-Fixed a bug causing some enemy animations to be "frozen"

-Fixed a bug with block rate calculations when guarding

-Blocking change: Previously if you tried to block a hit but didn't have the stamina you'd be guard broken and still take the damage. Now you don't take the damage but are still guard broken

-Changed the players shield break animation

-Added some slight delays to stamina recovery after performing actions like jumping, blocking, dodging. Previously stamina recovered constantly

-Fixed a bug where holding sprint while in mid air would make you move faster

-Fixed an animation bug where the parry animation would be the opposite hand

-Red phantom enemy attacks are still unblockable, but can now be parried

-Fixed a bug where enemy melee SFX sounds were sometimes out of sync

-Fixed a bug where enemies may stop attack mid-animation if you move out of range

QUEST JOURNAL

-[Added a Quest Journal which updates and keeps track of active quests and progression]

-Added "Age of Dominion" Quest

-Added "Age of Mercy" Quest

-Added "Age of Salvation" Quest

-Added "Ending the cycle" Quest

-Added "Why We Rise" Quest

-Added "Shadow of the Beast" Quest

-Added "The Horn Caller" Quest

TUTORIAL AREA

-Added a dedicated interactive tutorial (required once, optional on future playthroughs)

-Added a tutorial boss

-Added animated training dummy enemies

MISC

-Fixed a bug where player movement would be jittery when walking over downed enemies

-Fixed a bug where characters could get stuck on levers

-Added text titles next to equipment slots explaining what they are for (i.e consumable, spell, etc)

-Fixed a bug where lock-on target would persist even after death

-Fixed a bug where enemy health panel would still show even after death

-Updated HUD to health bars with yellow trailing on reduction. The original orb style will still be available in the settings

-Added a new skill: pebble throw

-Fixed a bug with spell tracking when locked on to a target

-Fixed a bug where closing a tutorial pop up on equipment/inventory screen would close inventoryequipment also

--Added dynamic resolution scaling to improve performance stability

Source

Steam News / 5 April 2026

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