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Steam News28 February 20264mo ago

Beta Update 0.1.3

Hello! We've just released a big new update for those who have signed up to beta test Lich Lords. The update should be live shortly after the time of this announcement.

Full notes

Full Lich Lords update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello!

What changed

19 fixes31 additions17 changes1 removal
  • Compatibility
  • Gameplay
  • Maps
  • Server
  • Balance
  • Fixes
addedWe've just released a big new update for those who have signed up to beta test Lich Lords. The update should be live shortly after the time of this announcement. Many of the new fixes and changes were directly inspired by the current reports from beta testing, so keep reporting bugs and suggesting new features if you want to see them!
addedNEW FEATURE: BOSSES
addedPortals to new areas are now locked off until you defeat the area boss. Area bosses drop lots of loot/items and a Mutation Power (see below) on defeat
addedAdded boss: Executioner Orphan
addedAdded boss: Orphan Warlord
addedAdded boss: Night Hunter

Lich Lords changes

addedWe've just released a big new update for those who have signed up to beta test Lich Lords. The update should be live shortly after the time of this announcement. Many of the new fixes and changes were directly inspired by the current reports from beta testing, so keep reporting bugs and suggesting new features if you want to see them!
addedNEW FEATURE: BOSSES
addedPortals to new areas are now locked off until you defeat the area boss. Area bosses drop lots of loot/items and a Mutation Power (see below) on defeat
addedAdded boss: Executioner Orphan
addedAdded boss: Orphan Warlord

We've just released a big new update for those who have signed up to beta test Lich Lords. The update should be live shortly after the time of this announcement. Many of the new fixes and changes were directly inspired by the current reports from beta testing, so keep reporting bugs and suggesting new features if you want to see them!

NEW FEATURE: BOSSES

  • Portals to new areas are now locked off until you defeat the area boss. Area bosses drop lots of loot/items and a Mutation Power (see below) on defeat

  • Added boss: Executioner Orphan

  • Added boss: Orphan Warlord

  • Added boss: Night Hunter

  • Added a yellow wisp / faint shooting star that periodically appears and guides players toward the area boss

  • Added map icon showing whether an area boss has been defeated (skull with a red line through it)

NEW FEATURE: MUTATION / POWERS

  • Added new Mutation System (roguelike-style permanent bonuses similar to boons/buffs/powers/etc)

  • Mutations are most commonly obtained by defeating area bosses

  • Added 16 new Mutation powers

  • Mutation powers are now displayed on the character stats screen

NEW FEATURE: MISC ONLINE FUNCTIONS

  • Added basic online interactivity:

  • Passing by a Blood Crystal sends a free restoration to another online player’s Blood Crystal

  • Upon death, your corpse is sent to another player’s world. They may loot it to obtain some of your items/equipment — you do not lose your own items

  • Players can see ghosts of other online players, including their names, running or emoting in their world

  • Set a password in multiplayer settings if you only want to see corpses/ghosts and all other current and future online features from only players sharing the password

NEW CLASSES & EQUIPMENT

  • Added new default class: Barrel Knight

  • Added new default class: Seer

  • Added new default class: Savage

  • Added new default class: Vagabond

  • Added new helmet: Cone Helmet

  • Added new helmet: Bucket Helmet

  • Added new helmet: Eye Veil

  • Added new helmet: Blindfold

  • Added new chest armor: Waistcoat

  • Added new material: Wood

BUG FIXES

  • Fixed player projectile-throwing animation not playing when two-handing a weapon

  • Fixed several stair collider issues

  • Fixed the weapon trail effect not appearing consistently

  • Fixed bug allowing players to “pick up” smashed crates and vases

  • Fixed occasional player movement lock when attacking

  • Fixed poise damage still applies to knocked-down enemies, which could cause infinite staggering

  • Fixed bug where falling from high positions could lock the player in a landing animation

  • Fixed knocked-down enemies sometimes not standing back up

  • Fixed the issue where the off-hand weapon trail could appear when swinging the other weapon

  • Fixed elemental weapons sold by vendors not displaying elemental damage in item previews

  • Fixed a rare issue where players could spawn inside walls when transitioning to new areas

  • Fixed multiple enemy pathfinding issues

  • Fixed a rare issue where the player could become stuck in mid-air

  • Fixed bug allowing skill usage without sufficient mind

  • Fixed multiple memory leaks

  • Fixed bug where throwing a crate could leave the player unable to act

  • Fixed vendor panel randomly opening upon death

  • Fixed bug where enemies could still damage the player after being killed during hit trades

  • Fixed enemies occasionally standing motionless

GAMEPLAY CHANGES & IMPROVEMENTS

  • Redesigned the main menu background and visual style

  • Lowered the volume of crate-smashing sound effects

  • Lowered menu sound effects volume

  • Reduced overly loud ambience and sound effects

  • Added sound effects for climbing ladders

  • Added echo effects to some ambience sounds

  • Updated vendor GUI panel

  • ESC key now closes all open menus

  • Slightly updated intro cinematic with cinematic black bars and a brief black-and-white to color fade

  • Added description to the Lantern item

  • Fall damage now scales based on distance rather than time

  • Updated Berserker Orphan animations

  • Updated Halberd two-hand attack animations

  • Added new Katana two-hand animations

  • Adjusted one-handed large weapon attacks

  • Improved dungeon puddles, bloodstains, and environmental visuals

  • Adjusted bloom and overall lighting

  • Improved lighting for character customization preview

  • Removed braziers spawning inside walls when no door is present

  • Updated Blood Crystal 3D model

  • Reworked area progression: portals are now locked until the area boss(es) are defeated

  • Improved throwing accuracy of vials and crates while locked onto a target

  • Ronin now starts with an additional Shortbow and 50 arrows

  • Added new starting spells to some locked classes

  • Enemy Liches can now drink from the Soul Chalice to restore their health when damaged and far enough from the player

  • Added enemy screaming and taunt animations

  • Optimised end build size

Source

Steam News / 28 February 2026

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