In this update3
Full notes
Full Liberation update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
- Performance
- Balance
Liberation changes
Hi everyone,
I'm back with probably the biggest patch Liberation will ever get! Liberation is meant to be just a small fun game that surprises and delights and that's the focus of this update.
The big changes are:
New missions -- Mild spoilers follow: There are four and the purpose is to flesh out some of the story and provide variety and surprises.
Police are OUT and Space Rats are IN. Before, if you attacked civilians the police would launch. The problem is that it would take forever for them to reach the scene of the crime! So I thought about it and decided to remove them. Instead there is an entirely different mechanism. Each system you enter you may encounter roving gangs of hooligans, known as Space Rats. It's just a bit more fun (hopefully) and that's why I'm here!*
One new mission of which I'm really proud happens about half way through the game in a big facility. The lights go out and for a few seconds you get some classic wireframe gaming.
Anyway, there's also lots of great little fixes and quality-of-life changes.
Finally, I am working on a new game! It's called "Cell Sword". Cell Sword is a 6DoF game like Descent (1995) set inside the human body. I'm going for Descent meets Inner Space meets Fantastic Voyage meets Omni Consumer Products from Robocop. The premise is that in the future, instead of playing video games, players remotely pilot microscopic craft to kill hungry nano drones left over from a war.
I've learned a lot making Liberation and I think Cell Sword is going to be different but in a good way. The steam page is up and there's a trailer too. Thanks for buying this game -- your support is making Cell Sword happen! Another way to help is to leave a review of Liberation... it would mean a lot.
Regards, Luke
I don't want to trash talk other space games but I really loved the Krait silhouette from the original Elite (1983) so I was shocked when I saw what they'd done to my boy in Elite IV! The Space Rats are my attempt to put it right.
Add
make galaxy map navigable with mouse
allow keyboard to control pointer and zoom in galaxy map
add keyboard remapping
add keyboard remapping screen to menu
allow rotate with mouse via a key modifier
make primary mouse key apply precision aim (same as holding SHIFT)
connect Nyria jumpgate to ZED Labs
add third nurse to Boucher
add secret stealth ship lab
add new ship the ZED-12
add new mission to destroy stealth ship labs
add some new civilian ship names
add data heist mission
add SFX for talking
add SFX for credit transfer
add asteroid hug mission
make billboards flicker when shot or flown through
add search and rescue mission
allow docking at mining ships
on unlocked systems there is a chance of space rat activity
add space rats as replacement for police
add space rat article
vibrate gamepads on missile impact
add two new music tracks to battle sequences
add "UI scale" option to Video Menu. When turning off retro graphics this will control whether to scale the UI and HUD or to use the native resolution.
add option to turn off Star light in Video Menu. Some players report over-brightness on OpenGL drivers and this might help.
add crosshair on external view
Change
terminate docking computer via cooldown button if pressed
buff Balaantra fighter by a lot
give exit menu button focus after abandoning game
only show chatter on non-essential ships if they are not behind player
flash mission objective message
release target lock for new players on Penryhn when guard scrambles
update manual to include SHIFT key and clearer instructions
give market focus when dialogues closed inside dock
reorganise menu
remove police, replaced with space rats
reduce effectiveness of autotarget tech by about 10%
buff nurse accuracy at Boucher
make it so any type of hacking unit can be used in hacking mission
make missing encrypted package message clearer when docking at Lostmon
buff rookie squad accuracy
switch location of Kaneel and Lostmon. Let's not go to Kaneel, it is a silly place.
make save games use latest system description and coords
make plasma turrets have longer gaps between rounds to make it more tactical on heavy fighters
punch up some Quatermatter mission text
add delay between end of Death Race and mission communications
add explosion when game over
buff raider accuracy from 0.4 to 0.55
nerf raider plasma bolt cooldown from 2 to 6s
speed up Endurance at Boucher from 0.8 to 1.0
nerf autotarget to only work within a certain range
reduce dimming on comms
normalise the vector when calculating speed for NPC ships(this really affects NPC behaviour)
make missions update mission control on load
allow speed controls to work on external view
Fix
stop shield booster forever boosting
stop reactor booster forever boosting
enable close comms button when messages run out
stop player being able to use sold systems in duplicate slots
stop shield bar continuing to boost when shield charge ends
end laser sounds from exploding ships
stop message history juddering after loading from save game
fix spelling mistake on Etain system description
stop The Endurance from always orbiting Lostmon when it is elsewhere
stop missiles orbiting themselves if the target is stationary (this was hard to fix haha sob)
make menu background fill screen on 4k resolutions
remove blurriness on fonts when retro scaling turned off
fixes for galaxy map when retro scaling turned off
Source
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