In this update3
Full notes
Full Liberation update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Gameplay
- UI and audio
- Balance
- Maps
Liberation changes
Hi everyone,
A decently large update. Some really nice quality of life improvements, bug fixes and cosmetic changes (including new ships, new planetary features and new items). Liberation has always been a tight little game and it's cool to get to cram some of the corners with extra details. I can't give too much away as they are spoilers!
Liberation is starting to get some good polish going on. I can never promise future updates but after this patch I can kind of see where I would want to go... a few new missions (the foundations are in this update) and more zestiness.
If you're liking the game please consider leaving a review or a suggestion on what you'd like to see in an update (for example, someone mentioned VR... that would be cool!)
Regards, Luke
Additions
add SFX to reactor boost
add planet-wide metrolink to MegaPlanet 1
add heat vent tunnel through MegaPlanet 1
add dirigibles to MegaPlanet 1
add hover car traffic to MegaPlanet 1
add new ship: the garbage scowl
add garbage scowls to Morloc
add more specific joypad icons (eg R1, R2) for sony joypads
make dock control show target icon if mission objective is at this port
add new billboards that display any inspirational message (not just RELAX, OBEY, CONSUME)
add billboards to MegaPlanet 1
add ionised broiled lobster to Thantis Holiday Port market
add article about deadly ionised broiled lobster food poisoning outbreak
Changes
make speed boost much faster (from 220 to 300+) and reduce energy drain
buff reactor booster from 2.3 to 4.0 but duration cut from 15 to 8
reduce auto target effectiveness from 0.1 to 0.07 in Vantinov Clouds
make bliss farms rotate
reduce number of bliss reactors
move body pointers over the docking port if body has a docking port
prioritise exotic controllers over xbox when auto detecting template
turn off docking on the Endurance at Muturoa
move Jumpgate Judge super close to entry gate
rework input mapper to make more universal
massively buff health of jumpgate judge
reduce general autotarget gimbal effectiveness from 0.1 to 0.09 (10%)
move player target release to start of explosion not end when target is destroyed
buff Hawk attackers on Lostmon
allow space ports to override available market items
change pitch on each jumpgate
rework Quatermatter conversations
add another mining ship to Etain
change Thantis Holiday Port to only sell non-offensive ship upgrades
punch up some mission texts
only allow The Endurance to reserve the Nyria Jumpgate during Boucher Plague mission
Fixes
fix shudder on docking computer
release mouse lock on galaxy map
release mouse in target slide out and other slide outs
release mouse in dock control
release target lock on destroyed items such as missiles
fix bliss reactors target locks
make sure target clears after missile explodes
stop auto targeting destroyed attackers after their attack reached you
stop target slide out showing ships that have been destroyed
fix mission target issue on medusa mission
fix mission target issue on plague mission
turn off docking rings when docked
start Braben Station rotating
add Dradus Relay pointer over docking port
reduce vertex collision on Apostilico temple
add missing joypad icon on save button on sony controllers
hide galaxy map info box if empty
make changing device template less sensitive to joypad drift
make civilian ships have smoother turns and docking
let player buy consumables (eg mocktail) when ship slots are full
prevent ships with docking ports docking with themselves (this was tough to debug)
delay removing missiles from scene until they have finished exploding
signal destruction correctly when research ships explode
keep Etain jumpgate open during escape from Thantis mission
Source
Changelog.gg summarizes and formats this update. How we read updates.
