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Steam News25 April 20242y ago

Update notes for 26th April 2024

Hi everyone, A decently large update. Some really nice quality of life improvements, bug fixes and cosmetic changes (including new ships, new planetary features and new items).

In this update3

Full notes

Full Liberation update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

21 fixes17 additions2 changes1 removal
  • Store
  • Gameplay
  • UI and audio
  • Balance
  • Maps
addedA decently large update. Some really nice quality of life improvements, bug fixes and cosmetic changes (including new ships, new planetary features and new items). Liberation has always been a tight little game and it's cool to get to cram some of the corners with extra details. I can't give too much away as they are spoilers!
addedLiberation is starting to get some good polish going on. I can never promise future updates but after this patch I can kind of see where I would want to go... a few new missions (the foundations are in this update) and more zestiness.
addedAdditionsadd SFX to reactor boost
addedAdditionsadd planet-wide metrolink to MegaPlanet 1
addedAdditionsadd heat vent tunnel through MegaPlanet 1
addedAdditionsadd dirigibles to MegaPlanet 1
buff reactor booster2.34.0buff reactor booster increased, buff0 but duration cut1580 but duration cut decreased, nerf

Liberation changes

addedA decently large update. Some really nice quality of life improvements, bug fixes and cosmetic changes (including new ships, new planetary features and new items). Liberation has always been a tight little game and it's cool to get to cram some of the corners with extra details. I can't give too much away as they are spoilers!
addedLiberation is starting to get some good polish going on. I can never promise future updates but after this patch I can kind of see where I would want to go... a few new missions (the foundations are in this update) and more zestiness.
addedadd SFX to reactor boost
addedadd planet-wide metrolink to MegaPlanet 1
addedadd heat vent tunnel through MegaPlanet 1

Hi everyone,

A decently large update. Some really nice quality of life improvements, bug fixes and cosmetic changes (including new ships, new planetary features and new items). Liberation has always been a tight little game and it's cool to get to cram some of the corners with extra details. I can't give too much away as they are spoilers!

Liberation is starting to get some good polish going on. I can never promise future updates but after this patch I can kind of see where I would want to go... a few new missions (the foundations are in this update) and more zestiness.

If you're liking the game please consider leaving a review or a suggestion on what you'd like to see in an update (for example, someone mentioned VR... that would be cool!)

Regards, Luke

Additions

  • add SFX to reactor boost

  • add planet-wide metrolink to MegaPlanet 1

  • add heat vent tunnel through MegaPlanet 1

  • add dirigibles to MegaPlanet 1

  • add hover car traffic to MegaPlanet 1

  • add new ship: the garbage scowl

  • add garbage scowls to Morloc

  • add more specific joypad icons (eg R1, R2) for sony joypads

  • make dock control show target icon if mission objective is at this port

  • add new billboards that display any inspirational message (not just RELAX, OBEY, CONSUME)

  • add billboards to MegaPlanet 1

  • add ionised broiled lobster to Thantis Holiday Port market

  • add article about deadly ionised broiled lobster food poisoning outbreak

Changes

  • make speed boost much faster (from 220 to 300+) and reduce energy drain

  • buff reactor booster from 2.3 to 4.0 but duration cut from 15 to 8

  • reduce auto target effectiveness from 0.1 to 0.07 in Vantinov Clouds

  • make bliss farms rotate

  • reduce number of bliss reactors

  • move body pointers over the docking port if body has a docking port

  • prioritise exotic controllers over xbox when auto detecting template

  • turn off docking on the Endurance at Muturoa

  • move Jumpgate Judge super close to entry gate

  • rework input mapper to make more universal

  • massively buff health of jumpgate judge

  • reduce general autotarget gimbal effectiveness from 0.1 to 0.09 (10%)

  • move player target release to start of explosion not end when target is destroyed

  • buff Hawk attackers on Lostmon

  • allow space ports to override available market items

  • change pitch on each jumpgate

  • rework Quatermatter conversations

  • add another mining ship to Etain

  • change Thantis Holiday Port to only sell non-offensive ship upgrades

  • punch up some mission texts

  • only allow The Endurance to reserve the Nyria Jumpgate during Boucher Plague mission

Fixes

  • fix shudder on docking computer

  • release mouse lock on galaxy map

  • release mouse in target slide out and other slide outs

  • release mouse in dock control

  • release target lock on destroyed items such as missiles

  • fix bliss reactors target locks

  • make sure target clears after missile explodes

  • stop auto targeting destroyed attackers after their attack reached you

  • stop target slide out showing ships that have been destroyed

  • fix mission target issue on medusa mission

  • fix mission target issue on plague mission

  • turn off docking rings when docked

  • start Braben Station rotating

  • add Dradus Relay pointer over docking port

  • reduce vertex collision on Apostilico temple

  • add missing joypad icon on save button on sony controllers

  • hide galaxy map info box if empty

  • make changing device template less sensitive to joypad drift

  • make civilian ships have smoother turns and docking

  • let player buy consumables (eg mocktail) when ship slots are full

  • prevent ships with docking ports docking with themselves (this was tough to debug)

  • delay removing missiles from scene until they have finished exploding

  • signal destruction correctly when research ships explode

  • keep Etain jumpgate open during escape from Thantis mission

Source

Steam News / 25 April 2024

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