Full notes
Full Leviathan update
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What changed
- Gameplay
- Maps
- UI and audio
This playtest is a big one, as the team has put a lot of work into making massive improvements to Leviathan! We are very excited for this next playtest, and we hope you are too. The work done by the team has lead to some great changes. As usual, we don't want to completely spoil the surprise just yet, so you will have to wait until the 11th to get the full patch notes.
In the meantime, just to give you a taste of what has been improved:
Our matchmaking system has been overhauled to greatly increase the odds that players will find themselves in matches with others!
Our map has had a huge amount of work done on it, from the primary pathways around Domusalas being easier to navigate, new buildings being added, older buildings have a new look, and a whole lot more!
The team has also put a lot of work into continuing to improve balance, the sounds throughout the game, and to increase stability.
The AI has also been updated, so be prepared to face more realistic enemy troops.
We have a few pictures of the updated map to show off here!
The new UeaGrati Forest.
The Lavendra Marsh has been revitalized.
The Argentian Coast featuring the completion of some major construction.
We are very excited to share more news with you over the next two weeks, and as always we will be posting a full patchnotes just before we start the playtest, so if you miss any of the announcements you can catch yourself up then!
As always, you can access our discord here for more frequent communication and an easy way to connect with other Leviathan players!
We can't wait to see you all, whether we are deploying as your ally or your enemy, it is sure to be an action packed week!
Source
Changelog.gg summarizes and formats this update. How we read updates.
