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Steam News28 April 20188y ago

0.2.9 - This Wasn't Here Before!

Howdy! Jack again. This time with patch notes for a minor update. I have spent a lot of time in the last 2 weeks fixing bugs from the forums and adding new content to Cerrawyn!

Full notes

Full Levantera: Tale of The Winds update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix11 additions3 changes1 removal
  • Gameplay
  • Maps
  • Fixes
  • Performance
addedHowdy! Jack again. This time with patch notes for a minor update. I have spent a lot of time in the last 2 weeks fixing bugs from the forums and adding new content to Cerrawyn! Hope you guys have a more enjoyable play experience and find some new things in familiar places.
addedNew StuffKey Customizer works and saves from an active game session. Technically it works from the menu screen too, but it doesn't pass through to a new game.
changedNew StuffSome slight improvements to Crew AI. They should put up a better fight in the hunt zones now, though they still have a long way to go with navigating terrain and having cool animations.
addedNew StuffAdded a tiny island somewhere with a fun crossover from another developer friend. (If you haven't checked out Ocmo on iOS , you really ought to!
addedNew StuffAdded a little location display for when you first set foot on land. Should help players keep some familiarity in the world and also assist with bug reporting!
addedNew StuffAdded a couple of 2h weapons.

Levantera: Tale of The Winds changes

addedHowdy! Jack again. This time with patch notes for a minor update. I have spent a lot of time in the last 2 weeks fixing bugs from the forums and adding new content to Cerrawyn! Hope you guys have a more enjoyable play experience and find some new things in familiar places.
addedKey Customizer works and saves from an active game session. Technically it works from the menu screen too, but it doesn't pass through to a new game.
changedSome slight improvements to Crew AI. They should put up a better fight in the hunt zones now, though they still have a long way to go with navigating terrain and having cool animations.
addedAdded a tiny island somewhere with a fun crossover from another developer friend. (If you haven't checked out Ocmo on iOS , you really ought to!
addedAdded a little location display for when you first set foot on land. Should help players keep some familiarity in the world and also assist with bug reporting!

Howdy! Jack again. This time with patch notes for a minor update. I have spent a lot of time in the last 2 weeks fixing bugs from the forums and adding new content to Cerrawyn! Hope you guys have a more enjoyable play experience and find some new things in familiar places.

New Stuff

Key Customizer works and saves from an active game session. Technically it works from the menu screen too, but it doesn't pass through to a new game.

Some slight improvements to Crew AI. They should put up a better fight in the hunt zones now, though they still have a long way to go with navigating terrain and having cool animations.

Added a tiny island somewhere with a fun crossover from another developer friend. (If you haven't checked out Ocmo on iOS, you really ought to!

Added a little location display for when you first set foot on land. Should help players keep some familiarity in the world and also assist with bug reporting!

Added a couple of 2h weapons.

Made skeletons weak to blunt weapons.

Added a few visual effects to various game objects

Added some new tile decorations to various parts of the world map.

Added another treasure map location.

Added a quest sequence that will reveal some backstory for a crew member!

Bugfixes

Fixed some freezes with enemy objects in huntzones and some of the Kagawa wilderness areas.

Removed red color from enemies and improved the way the flicker effect works.

Fixes to female hero that was preventing bows and guns from working.

Fixes to player movement and jumping states that should make platforming action a little smoother.

Added a choice to the warps at the ends of the huntzones.

Improved the map scrap menu.

Wholesale edits to a significant portion of NPC object variables to prevent some crashes and add future functionality to NPCs. Please continue to feed us bug reports as you find them, we are prioritizing Steam reports over any other source. I'll do my best to keep pushing small patches when there are showstopper bugs and will log every report I get into our fix queue. Thanks for your contributions to the community hub! As always, be sure to click Follow to be notified of announcements like these! Also, check us out on social media. It always helps to have people like and share our social media content. If you're on facebook or twitter, look us up! :D

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Source

Steam News / 28 April 2018

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