Levania
Steam News 14 June 202511mo ago

Patch Notes V. 0.016 Skill Tree & Weapon Update

STARTING A NEW GAME IS REQUIRED Some of the patch notes may be repeats from before. Major Changes: - Added a visual skill trees and adjusted some of the skills dependencies. - I just realized the Boost Action plugin was…

Update log

Full Levania update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

1 fix2 additions0 changes0 removals
  • Gameplay
  • Balance
addedSTARTING A NEW GAME IS REQUIRED Some of the patch notes may be repeats from before.
addedMajor Changes: - Added a visual skill trees and adjusted some of the skills dependencies. - I just realized the Boost Action plugin was boosting all damage by 3x + 30, it's now reduced to 1.0x + 0. It was also boosting some skills that give buffs with an extra 3 turns, that's been removed. - Removed Boost actions and related items/skills. (It just doesn't fit the game anymore) - Removed VisuStella's Skill Learn System. - Changed the name of almost all natures, changed the percent gain/loss from 2% -> 4% except for luck which got 8%, reduced the amount to choose, and added flavor text to them. - All weapons have had their damage lowered and all weapons are now upgradable to Tier V. Now, Tier I - II can be crafted at an anvil and Tier III - V are craftable with a blacksmith. - Added 10 new accessories that can be equipped by most classes that change the attack element of basic attacks.
fixedMinor Changes: - Fixed Hanali and Felahna not being locked when entering the Druid Trials Dungeon. - Fixed the followers not being unlocked when leaving the Druid Trial (Thanks to Arunay on Steam for letting me know). - Party members are no longer automatically added back to the active formation when teleporting or ending battle (Thanks to Guinevere on Discord for mentioning it). - Changed the crown of thorns to no longer damage you outside of combat (and no longer flash the screen red) and reduced the MAT 15-> 10 (Thanks to Hawtmod on Discord for letting me know). - Changed the Crown of Fire to only be equippable for the Pyromancer class tree. - Removed the shop in the Forge and Craft. - Updated Credits - Reduced the amount Sorcerer Heal & Revive give. - Reduced the amount Ecomancer & Tamer skill "Rain" heals. - Added new damage types that aren't implemented yet but some skills for Apprentice and Unkindled were given the 'Magic' damage type. - Fixed Kristolon not being able to get any specialization for Archer or Psycho (which likely caused a softlock). - Appropriate skills are now automatically learned, such as for new followers. - Changed Archer tree skill icons. - Added a new state, "Wet". It's applied when you fight outside in the rain. Increases lightning damage taken by 20% and water damage taken by 7%, reduces fire damage taken by 20%. - Changed wild magic aquisition to be automatically learned at levels 45 and 70. - Changed the Magicians damage skills to require a wand.
- Changed the name of almost all natures, changed the percent gain/loss2% to 4%

STARTING A NEW GAME IS REQUIRED Some of the patch notes may be repeats from before.

Major Changes: - Added a visual skill trees and adjusted some of the skills dependencies. - I just realized the Boost Action plugin was boosting all damage by 3x + 30, it's now reduced to 1.0x + 0. It was also boosting some skills that give buffs with an extra 3 turns, that's been removed. - Removed Boost actions and related items/skills. (It just doesn't fit the game anymore) - Removed VisuStella's Skill Learn System. - Changed the name of almost all natures, changed the percent gain/loss from 2% -> 4% except for luck which got 8%, reduced the amount to choose, and added flavor text to them. - All weapons have had their damage lowered and all weapons are now upgradable to Tier V. Now, Tier I - II can be crafted at an anvil and Tier III - V are craftable with a blacksmith. - Added 10 new accessories that can be equipped by most classes that change the attack element of basic attacks.

Minor Changes: - Fixed Hanali and Felahna not being locked when entering the Druid Trials Dungeon. - Fixed the followers not being unlocked when leaving the Druid Trial (Thanks to Arunay on Steam for letting me know). - Party members are no longer automatically added back to the active formation when teleporting or ending battle (Thanks to Guinevere on Discord for mentioning it). - Changed the crown of thorns to no longer damage you outside of combat (and no longer flash the screen red) and reduced the MAT 15-> 10 (Thanks to Hawtmod on Discord for letting me know). - Changed the Crown of Fire to only be equippable for the Pyromancer class tree. - Removed the shop in the Forge and Craft. - Updated Credits - Reduced the amount Sorcerer Heal & Revive give. - Reduced the amount Ecomancer & Tamer skill "Rain" heals. - Added new damage types that aren't implemented yet but some skills for Apprentice and Unkindled were given the 'Magic' damage type. - Fixed Kristolon not being able to get any specialization for Archer or Psycho (which likely caused a softlock). - Appropriate skills are now automatically learned, such as for new followers. - Changed Archer tree skill icons. - Added a new state, "Wet". It's applied when you fight outside in the rain. Increases lightning damage taken by 20% and water damage taken by 7%, reduces fire damage taken by 20%. - Changed wild magic aquisition to be automatically learned at levels 45 and 70. - Changed the Magicians damage skills to require a wand.

Let me know if you encounter any issues.

Source

Steam News / 14 June 2025

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