Full notes
Full Letux Game update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Gameplay
- Balance
- UI and audio
- Fixes
Save Data / Settings have been reset this patch
Changes:
The store and gems are gone, replaced with equipable items that provide bonuses
New level theme, tentatively called 'forest'
New generic upgrade, 'Luck': Increases chance for good things to happen
New epic upgrades
Upgrades now have a chance to randomly become higher rarity
Changed colorization of upgrades
More rooms and mob combinations
More trivia questions
Menu transitions should be smoother
Menu splash screens are now generated dynamically
Sound effects should not blow out speakers / headphones as often, if at all
Fixes:
Fixed a bug w/ the bonus portal room being generated incorrectly
Probably more undocumented fixes
Adventurers:
Base health increased by 1 heart
Base kills per heart reduced to 9 from 10
NEW Dilon: Slashes enemies with his claws and shoots lazers
Bob:
Fireball cast duration increased slightly
NEW The Big One (C): Increases the chance for a fire ball to be the big one
NEW Scorched Earth (E): Fireballs leave a trail of fire in their wake
NEW Lingering Scent (E): Fire Breath burns the target until they die
Charles:
Base flay range increased slightly
NEW Orbit (E): 5 orbs circle around you
George:
NEW Full Charge (E): All arrows are always at full charge
NEW Quick Draw (E): Massively reduces Volley's mana cost
Richard:
NEW Wave Sword (E): Sword attacks launch a wave of light forward
NEW Materialization (E): Reflecting projectiles creates two basic copies of the projectile
Suzy:
Snow Storm should now update while stunned
NEW Perfection (E): Throw twice as many snowballs
NEW Unprecedented (E): Massively increases Snow Storm's size and slow amount
Bosses:
Boss Battles bonus health reduced
NEW Big Flower: Releases poisonous gas clouds, spawns plant shooters and fires projectiles
NEW Skeleton Trio: A mage, an archer and a warrior. All are empowered.
Knight-Flame:
Limited number of flame rows, no more invisible flame rows in theory
Swamp Monster:
Should now properly spawn portal when frogs die.
Spider-Big:
Reduced lazer attack speed.
Mobs
NEW Demon Portal: Spawns minor enemies ( 1/2 health ).
NEW Angle Halo: Flies around and spawns minor enemies ( 1/2 health ).
NEW Plant Shooter: Shoots projectiles.
NEW Sand Coin Monitor: Walks around on patrol and shoots if your visible.
NEW Nut Plant: Flies around and shoots pellets.
Water Monster:
Should now travel more consistently when player is not in line of sight
Source
Changelog.gg summarizes and formats this update. How we read updates.
