Full notes
Full Lethal Honor - Order of the Apocalypse update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
- Fixes
Lethal Honor - Order of the Apocalypse changes
In the early days of the Steam Next Fest, we have some nice updates and fixes for you.
Hope you like them, we'd love to hear your feedback!
New language available: Japanese!
Apart from some smaller issues that we will update in the next days, you can now enjoy the demo in Japanese!
We are currently working on the localization of our other target languages German, Spanish and Chinese Simplified.
New Crafting System!
We have redesigned and implemented a new and improved crafting system.
Each time you use the crafting table, you will receive 5 new but random affixes, which you can re-roll by investing Shadow or upgrading equipped attachments.
Combat gameplay assist
As our mix of 2D and 3D combat is unique, but also unfamiliar to some players in terms of aiming, we have decided to turn on Melee Auto-Aim based on the feedback we got so far. Feel free to turn it off in the Options menu when you don’t like it.
New Main Menu Design
We have redesigned the main menu to better reflect the unique style and feel of the game.
Various balance changes and bug fixes
Players can now interact with items in the Recovery Room more than once. For example, you can restore two Regen Nanomachines.
Bosses and commanders won't target decoys.
Fixed an issue with players getting stuck at the crafting table.
Fixed the SFX and voice over sound lines of the Chainer Demon.
Improved the flow of the surrender scene. It is now faster and waits for the "Send Resources" window if there is one, and loads faster if there is not.
Source
Changelog.gg summarizes and formats this update. How we read updates.
