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Steam News12 November 20257mo ago

Update Patch Notes for November 12

Balancing Changes: Increased health of some bosses later in the Laboratory Run. Decreased health of the Chief of Security, the Laboratory Commander and the Forest Commander.

Full notes

Full Lethal Honor - Order of the Apocalypse update

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What changed

3 fixes0 additions1 change1 removal
  • Security
  • Gameplay
  • Fixes
changedBalancing Changes: Increased health of some bosses later in the Laboratory Run. Decreased health of the Chief of Security, the Laboratory Commander and the Forest Commander. Also decreased health of blob enemies spawned by the Laboratory Commander.
fixedCommander Blobs: Fixed an Issue where killing the blobs spawned by the Laboratory Commander with the weapon ability of the Dual Katar didn’t spawn the rocks required to dodge the Commander’s shockwave move.
fixedCleared Path: Fixed a rare shopping room in the Mine that didn’t have a path forward.
fixedFinal Boss Music: Fixed an issue with the music setting in too late in the final phase of the final boss fight.
removedReduced Boss Unfairness: Final Boss can no longer hit you during the phase transition cutscene (woops).

Lethal Honor - Order of the Apocalypse changes

changedBalancing Changes: Increased health of some bosses later in the Laboratory Run. Decreased health of the Chief of Security, the Laboratory Commander and the Forest Commander. Also decreased health of blob enemies spawned by the Laboratory Commander.
fixedCommander Blobs: Fixed an Issue where killing the blobs spawned by the Laboratory Commander with the weapon ability of the Dual Katar didn’t spawn the rocks required to dodge the Commander’s shockwave move.
fixedCleared Path: Fixed a rare shopping room in the Mine that didn’t have a path forward.
fixedFinal Boss Music: Fixed an issue with the music setting in too late in the final phase of the final boss fight.
removedReduced Boss Unfairness: Final Boss can no longer hit you during the phase transition cutscene (woops).
  • Balancing ChangesIncreased health of some bosses later in the Laboratory Run. Decreased health of the Chief of Security, the Laboratory Commander and the Forest Commander. Also decreased health of blob enemies spawned by the Laboratory Commander.
  • Commander BlobsFixed an Issue where killing the blobs spawned by the Laboratory Commander with the weapon ability of the Dual Katar didn’t spawn the rocks required to dodge the Commander’s shockwave move.
  • Cleared PathFixed a rare shopping room in the Mine that didn’t have a path forward.
  • Final Boss MusicFixed an issue with the music setting in too late in the final phase of the final boss fight.
  • Reduced Boss Unfairness: Final Boss can no longer hit you during the phase transition cutscene (woops).

Source

Steam News / 12 November 2025

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