In this update2
Full notes
Full Letalis update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Balance
- Gameplay
- Maps
- Performance
Letalis changes
What's New?
The Valhalla quest is now required to trigger the Time Leap.
Growl and Howl now display their correct combat animations.
Fixed an issue where combat techniques were not triggering their skills.
Codex entries referring to the Old Continent Cemetery now display its correct name: Duat.
Fixed the Repel effect on Krugar's Armor.
Updated Fangstorm's end of quest dialogue.
Gorilla's Batter weapon has been replaced with One-Two.
[Time Leap] Fixed a combat where enemies' names were displayed in lowercase.
[Time Leap] Removed the infinite chest.
[Time Leap] Bombs with the wrong techniques now work correctly.
[Time Leap] Fixed a sidebar issue.
[Time Leap] Fixed an issue with Honor Badges unlocking in the Story menu.
[Time Leap] Minor map fixes.
Manager's Guide Booklet information updated with the latest changes from 1.1.1.
Known Issues
Game Crash. We’ve already updated the underlying engine/framework on our side, but the error can still appear and it does not seem to be caused by normal game logic or player actions. At the moment, it looks more like a lower-level technical issue in the runtime the game depends on, which in some cases can also be influenced by system-specific factors such as graphics or audio drivers. We’re continuing to track down the root cause and work on a fix.
Burn status damage procs at the end of every unit's turn instead of once per round.
Armors with Critical Gamble are not working as intended
Codex Highlight isn't working as intended
Source
Changelog.gg summarizes and formats this update. How we read updates.
