In this update5
Full notes
Full Letalis update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- UI and audio
- Maps
- Fixes
Letalis changes
Took us an extra week, but we used the time to add a lot of new content and polish across the game. This update expands both the main adventure and post-game, while also improving overall stability and flow.
What’s New?
Main Game Content
The infamous cave on Dragon Peak is now available! Sorry for the wait. You can now ASCEND some LETALIS there, increasing their power.
Stoneheads Puzzle updated! now uses icons instead of its own decipherable language. The island is also now connected to a nearby optional Boss. If you’ve been there, you’ll know.
Post-Game Content (Spoiler Free)
The final key location is now available.
RELICS are now functional. Go get them!
One building still needs content, but the entire map can now be explored.
The dungeon behind that puzzle board is now accessible.
New weapons and chests added.
More portals added.
General
Story Menu: you can now read descriptions for Honor Badges, Medals, and Perks.
Location names have been shortened in CODEX descriptions.
More weapons and gear added.
Mini-map improvements.
Fixed Taunt being ignored when targeting allies.
Fixed a bug where dialogues duplicated.
Fixed cursor behavior in the Run Away dialogue.
Autosave improvements.
Improved map transition flow.
Various reported bugs fixed.
Known Issues
Some Gear Skills are not working as intended.
- Directional bugthe player may face the wrong direction after entering a new area.
Boulder movement: boulders may visually shift when revisiting locations.
The Ritual at the Witch Den is broken for old save files. We’re not sure it can be fixed yet, but we’re still exploring options.
Source
Changelog.gg summarizes and formats this update. How we read updates.
