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Steam News12 February 20269mo ago

Hotfix Patch 1.1.6

Added trader task information to the city trader tooltip Fixed a rare case where traders could get stuck moving in a circle Fixed bandit spawning issues in some campaign maps Fixed traders sometimes ignoring very cheap

Full notes

Full Let Them Trade update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes3 additions1 change0 removals
  • UI and audio
  • Fixes
  • Maps
  • Balance
  • Gameplay
addedAdded trader task information to the city trader tooltip
fixedFixed a rare case where traders could get stuck moving in a circle
fixedFixed bandit spawning issues in some campaign maps
fixedFixed traders sometimes ignoring very cheap resources
changedCities now raise prices for cheap resources not traded as desired, as long as the price stays below production cost
addedAdded savegame recovery for units in cities and castles that could not be restored from outdated savegames

Let Them Trade changes

addedAdded trader task information to the city trader tooltip
fixedFixed a rare case where traders could get stuck moving in a circle
fixedFixed bandit spawning issues in some campaign maps
fixedFixed traders sometimes ignoring very cheap resources
changedCities now raise prices for cheap resources not traded as desired, as long as the price stays below production cost
  • Added trader task information to the city trader tooltip

  • Fixed a rare case where traders could get stuck moving in a circle

  • Fixed bandit spawning issues in some campaign maps

  • Fixed traders sometimes ignoring very cheap resources

  • Cities now raise prices for cheap resources not traded as desired, as long as the price stays below production cost

  • Added savegame recovery for units in cities and castles that could not be restored from outdated savegames

  • Fixed transporter upgrades not being repaired correctly when loading older savegames

  • Fixed transporter capacity being set to one when loading older savegames

  • Added recovery for the global resource pricing system when critical errors occurred due to outdated savegames

  • Fixed production output mismatches in outdated savegames

  • Fixed castles not auto-selling resources until the desired amount was changed manually

  • Fixed the tailor modification tooltip

  • Fixed keybindings displaying “none” when unassigned

Source

Steam News / 12 February 2026

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