Update log
Full Let Them Trade update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Fixes
- Maps
- Balance
Added trader task information to the city trader tooltip
Fixed a rare case where traders could get stuck moving in a circle
Fixed bandit spawning issues in some campaign maps
Fixed traders sometimes ignoring very cheap resources
Cities now raise prices for cheap resources not traded as desired, as long as the price stays below production cost
Added savegame recovery for units in cities and castles that could not be restored from outdated savegames
Fixed transporter upgrades not being repaired correctly when loading older savegames
Fixed transporter capacity being set to one when loading older savegames
Added recovery for the global resource pricing system when critical errors occurred due to outdated savegames
Fixed production output mismatches in outdated savegames
Fixed castles not auto-selling resources until the desired amount was changed manually
Fixed the tailor modification tooltip
Fixed keybindings displaying “none” when unassigned
Source
