Update log
Full Let Them Trade update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Compatibility
- Gameplay
Ahoy loyal subjects ⚓
The long-awaited Seafarer Update arrived on our kingdom’s shores – quite literally so! Let us guide you through the contents before you (and your exploration party) can step right on board.
BUT FIRST: another –50% discount has been granted by your gracious king, to celebrate our participation in the Medieval Festíval. Tell a friend!
[dynamiclink href="https://youtu.be/V8VYQkcx0iA"]
Knights on Ships
Don’t worry, we tested all ships in our fleet for compatibility with iron-heavy outfits 🤺
Ships can be unlocked through research
They will be used by knights to move over water without bridges
Knights can now explore additional tiles from water tiles
Harbor Buildings
No one can travel the seven seas without save harbor, so the king demanded we build some!
A new building type that expands the transport system to water tiles
The harbor building is unlocked through research
Traders can move between two harbors, but only on water tiles
Bandits won’t move on shipping routes (that would be too conspicuous)
Enough talk for now, you better go and get your sea legs ready!
Royal regards,
Source
