Let Them Trade
Steam News 20 April 20261mo ago

Take to the Seas: The Seafarer Update is here! ⛵

Ahoy loyal subjects ⚓ The long-awaited Seafarer Update arrived on our kingdom’s shores – quite literally so! Let us guide you through the contents before you (and your exploration party) can step right on board. BUT FIR…

Update log

Full Let Them Trade update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes1 addition1 change0 removals
  • Compatibility
  • Gameplay
changedKnights on ShipsDon’t worry, we tested all ships in our fleet for compatibility with iron-heavy outfits 🤺
addedHarbor BuildingsA new building type that expands the transport system to water tiles

Ahoy loyal subjects ⚓

The long-awaited Seafarer Update arrived on our kingdom’s shores – quite literally so! Let us guide you through the contents before you (and your exploration party) can step right on board.

BUT FIRST: another –50% discount has been granted by your gracious king, to celebrate our participation in the Medieval Festíval. Tell a friend!

[dynamiclink href="https://youtu.be/V8VYQkcx0iA"]

Knights on Ships

Don’t worry, we tested all ships in our fleet for compatibility with iron-heavy outfits 🤺

  • Ships can be unlocked through research

  • They will be used by knights to move over water without bridges

  • Knights can now explore additional tiles from water tiles

Harbor Buildings

No one can travel the seven seas without save harbor, so the king demanded we build some!

  • A new building type that expands the transport system to water tiles

  • The harbor building is unlocked through research

  • Traders can move between two harbors, but only on water tiles

  • Bandits won’t move on shipping routes (that would be too conspicuous)

Enough talk for now, you better go and get your sea legs ready!

Royal regards,

Source

Steam News / 20 April 2026

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