Let Them Trade
Steam News 26 September 20257mo ago

A peek at the upcoming Update + Autumn Sale!

Hi everyone! Thank you for your continued support of Let Them Trade! We're so very happy to see you having fun with the game and getting your feedback here and on our discord <3 The team is back in their groove and work…

Update log

Full Let Them Trade update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

1 fix6 additions3 changes0 removals
  • Gameplay
  • UI and audio
  • Performance
  • Balance
addedThe team is back in their groove and working tirelessly to bring you a new update soon - so today we wanted to share a little snippet of what you can expect when it drops!
addedNew resources and research tree changes!
addedWe are reworking the research tree and the production chains. New resources got added to make the middle to late game more interesting. Accompaning that are new buildings and icons for the new resources.
addedNew Bounty System!
fixedInner-city transporters will be able to work more efficiently. They are able to transport multiple resources and do multiple tasks at once. They try to combine different routes for different resources and to avoid travelling empty when there is something on their way they can pick up. They also prioritize the resources they need to transport differently. And loading/unloading times are now influenced by how much they carry. (that was a fixed time till now) The UI now reflects how much a transporter is transporting.
changedPerformance optimisations!

Hi everyone!

Thank you for your continued support of Let Them Trade! We're so very happy to see you having fun with the game and getting your feedback here and on our discord <3

The team is back in their groove and working tirelessly to bring you a new update soon - so today we wanted to share a little snippet of what you can expect when it drops!

New resources and research tree changes!

We are reworking the research tree and the production chains. New resources got added to make the middle to late game more interesting. Accompaning that are new buildings and icons for the new resources.

Visual variety!

We're introducing tile variations for some tile types, like different forests.

New Bounty System!

Cities will place a bounty on the bandits who stole their goods. Players will be able to collect the bounty after capturing the bandit.

Also a lot of smaller improvements in regards to the bandits.

Smarter Transporters!

Inner-city transporters will be able to work more efficiently. They are able to transport multiple resources and do multiple tasks at once. They try to combine different routes for different resources and to avoid travelling empty when there is something on their way they can pick up. They also prioritize the resources they need to transport differently. And loading/unloading times are now influenced by how much they carry. (that was a fixed time till now) The UI now reflects how much a transporter is transporting.

Performance optimisations!

Reworking our rendering to be much more stable and produce less visual artifacts. Lower-end systems should get more frames now and everyone should experience less crashes.

Balancing!

Rebalanced the economy

Added new modifications

Increased input and output capacities

Quality-of-life changes!

Redid the general resource overview in the top left to be much clearer

Quickly access "donate" and "collect" buttons by pressing and holding the "Shift" key

Lots of smaller bug fixes and tweaks

We'll post a more detailed changelog once the update is out!

Until then, owners of Let Them Trade can hop on the Discord to try out some of the new changes now!

One more thing - Let Them Trade will participate in Steam Autumn Sale next week, so if you're looking to get the game with a nice discount now's your chance!

See you soon and happy trading!

Source

Steam News / 26 September 2025

Open original