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Steam News25 August 202510mo ago

Patch 1.1.2

~ Changes & Bugs fixed: Fixed the chest on the desert island not being interactable Tweaked the cell loading calculation to work better on capped frame rates Made grapes and passionfruit display as perfectly ripe on the

In this update1

Full notes

Full Len's Island update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes1 addition6 changes0 removals
  • Fixes
  • UI and audio
fixed~ Changes & Bugs fixed:Fixed the chest on the desert island not being interactable
changed~ Changes & Bugs fixed:Tweaked the cell loading calculation to work better on capped frame rates
added~ Changes & Bugs fixed:Made grapes and passionfruit display as perfectly ripe on the new UI when in their sparkle stage
fixed~ Changes & Bugs fixed:Fixed Tesla towers needing to be interacted with after loading to activate (even though they had fuel)
changed~ Changes & Bugs fixed:Updated compendium pet "unlocked" counter to include bear
changed~ Changes & Bugs fixed:Stopped the chicken coop output slot from showing in UI

Len's Island changes

fixedFixed the chest on the desert island not being interactable
changedTweaked the cell loading calculation to work better on capped frame rates
addedMade grapes and passionfruit display as perfectly ripe on the new UI when in their sparkle stage
fixedFixed Tesla towers needing to be interacted with after loading to activate (even though they had fuel)
changedUpdated compendium pet "unlocked" counter to include bear

~ Changes & Bugs fixed:

  • Fixed the chest on the desert island not being interactable

  • Tweaked the cell loading calculation to work better on capped frame rates

  • Made grapes and passionfruit display as perfectly ripe on the new UI when in their sparkle stage

  • Fixed Tesla towers needing to be interacted with after loading to activate (even though they had fuel)

  • Updated compendium pet "unlocked" counter to include bear

  • Stopped the chicken coop output slot from showing in UI

  • Stopped animals bunching up on bits of navmesh (e.g. from pet bed) before the cellObject navmesh is finished generating

  • Stopped foundation farms from being placed on top of decorations if they were snapping to another construct

  • Fixed many issues with moving farming items (e.g. water towers, farms, etc.)

  • Stopped quests from showing notifications again after every load

Source

Steam News / 25 August 2025

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