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Steam News29 November 20169y ago

LEGO Worlds will be leaving Early Access in February 2017

Hi all, As you may now be seeing from the news spreading around, LEGO® Worlds is leaving Early Access in February next year and coming to console as well.

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Full LEGO® Worlds update

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addedHi all, As you may now be seeing from the news spreading around, LEGO® Worlds is leaving Early Access in February next year and coming to console as well. We wanted to share our thanks to you all for helping us during our first ever attempt at not only Early Access, but at doing something that is outside the realms of our normal game design. It has been a project that our team has been excited about since Day 1, and we remain committed to ensuring it’s the best it can be. Mostly though, we want to say thank you to the players that have been contributing suggestions, bug reports, discussions on design choices and of course, an immense amount of fantastic builds to showcase and share with our community and the world at large! Also, we want to let you know that all Early Access players will be receiving a little something from us on Launch day too. We will also continue to explore ways we can benefit our Steam players in ways that the platform allows/supports. So what does leaving Early Access mean to you, us and everyone else then? Ironically, from our perspective, it doesn’t really change all that much in terms of our planning ahead. We have a wall of ideas that we still want to add. But having been in Early Access for over 18 months, we feel it’s the right time. If you’ve been keeping tabs on us through our latest community video, you know the team has been hard at work behind the scenes with some fantastic game updates and we have some amazing things planned for February launch. For you, it means you know that we’ve reached a point where we can confidently say this title is ready for launch. You’ll also be pleased to hear that we plan to continue to support Worlds for the foreseeable future with a host of regular updates planned throughout the year which will introduce more of your highly requested features, as well as our own! We look forward to seeing what you can create! Be sure to keep an eye out for our Developer Diaries on our YouTube channel (https://www.youtube.com/legoworldsgame) and Tumblr page (http://legoworldsgame.tumblr.com/). https://www.youtube.com/watch?v=nYHk5W4mfdI Anyway, speak soon, there’s much to do! Many thanks, The LEGO® Worlds Team

LEGO® Worlds changes

addedHi all, As you may now be seeing from the news spreading around, LEGO® Worlds is leaving Early Access in February next year and coming to console as well. We wanted to share our thanks to you all for helping us during our first ever attempt at not only Early Access, but at doing something that is outside the realms of our normal game design. It has been a project that our team has been excited about since Day 1, and we remain committed to ensuring it’s the best it can be. Mostly though, we want to say thank you to the players that have been contributing suggestions, bug reports, discussions on design choices and of course, an immense amount of fantastic builds to showcase and share with our community and the world at large! Also, we want to let you know that all Early Access players will be receiving a little something from us on Launch day too. We will also continue to explore ways we can benefit our Steam players in ways that the platform allows/supports. So what does leaving Early Access mean to you, us and everyone else then? Ironically, from our perspective, it doesn’t really change all that much in terms of our planning ahead. We have a wall of ideas that we still want to add. But having been in Early Access for over 18 months, we feel it’s the right time. If you’ve been keeping tabs on us through our latest community video, you know the team has been hard at work behind the scenes with some fantastic game updates and we have some amazing things planned for February launch. For you, it means you know that we’ve reached a point where we can confidently say this title is ready for launch. You’ll also be pleased to hear that we plan to continue to support Worlds for the foreseeable future with a host of regular updates planned throughout the year which will introduce more of your highly requested features, as well as our own! We look forward to seeing what you can create! Be sure to keep an eye out for our Developer Diaries on our YouTube channel (https://www.youtube.com/legoworldsgame) and Tumblr page (http://legoworldsgame.tumblr.com/). https://www.youtube.com/watch?v=nYHk5W4mfdI Anyway, speak soon, there’s much to do! Many thanks, The LEGO® Worlds Team

Hi all, As you may now be seeing from the news spreading around, LEGO® Worlds is leaving Early Access in February next year and coming to console as well. We wanted to share our thanks to you all for helping us during our first ever attempt at not only Early Access, but at doing something that is outside the realms of our normal game design. It has been a project that our team has been excited about since Day 1, and we remain committed to ensuring it’s the best it can be. Mostly though, we want to say thank you to the players that have been contributing suggestions, bug reports, discussions on design choices and of course, an immense amount of fantastic builds to showcase and share with our community and the world at large! Also, we want to let you know that all Early Access players will be receiving a little something from us on Launch day too. We will also continue to explore ways we can benefit our Steam players in ways that the platform allows/supports. So what does leaving Early Access mean to you, us and everyone else then? Ironically, from our perspective, it doesn’t really change all that much in terms of our planning ahead. We have a wall of ideas that we still want to add. But having been in Early Access for over 18 months, we feel it’s the right time. If you’ve been keeping tabs on us through our latest community video, you know the team has been hard at work behind the scenes with some fantastic game updates and we have some amazing things planned for February launch. For you, it means you know that we’ve reached a point where we can confidently say this title is ready for launch. You’ll also be pleased to hear that we plan to continue to support Worlds for the foreseeable future with a host of regular updates planned throughout the year which will introduce more of your highly requested features, as well as our own! We look forward to seeing what you can create! Be sure to keep an eye out for our Developer Diaries on our YouTube channel (https://www.youtube.com/legoworldsgame) and Tumblr page (http://legoworldsgame.tumblr.com/). https://www.youtube.com/watch?v=nYHk5W4mfdI Anyway, speak soon, there’s much to do! Many thanks, The LEGO® Worlds Team

Source

Steam News / 29 November 2016

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