Full notes
Full Legionwood 2: Rise of the Eternal's Realm - Director's Cut update
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What changed
- Gameplay
- Fixes
Legionwood 2: Rise of the Eternal's Realm - Director's Cut changes
Hail, adventurers and well met. Today the 1.6.1 patch for Legionwood 2 went online and it adds some cool new features to the game to increase replayability and address some player feedback. The new features include:
-Difficulty levels! You can now play the game on Casual, Normal or Purist mode, each of which has different enemy strengths and gold/EXP rates.
-Enemy stats have been slightly tweaked throughout the game to scale with the difficulty levels better.
-A rare bug causing a premature Game Over during the final boss fight has been fixed.
-Slight tweaks to the morality system and endings to make it harder to be "locked into" a certain path.
This patch also adds some coding to the game that prepares completed game save files for export into the upcoming Legionwood 3, so you may experience a slight moment of lag when saving after viewing one of the game's endings.
Source
Changelog.gg summarizes and formats this update. How we read updates.
