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Steam News22 July 20169y ago

Update #5 now live!

Hello again! The fifth major update for Legionwood is now available. This update is a culmination of all of your feedback over the last two months, and contains a bunch of requested changes and a few engine updates.

Full notes

Full Legionwood 1: Tale of the Two Swords update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello again! The fifth major update for Legionwood is now available. This update is a culmination of all of your feedback over the last two months, and contains a bunch of requested changes and a few engine updates. This update implements the following changes:

What changed

0 fixes4 additions2 changes1 removal
  • Gameplay
  • UI and audio
  • Performance
addedHello again! The fifth major update for Legionwood is now available. This update is a culmination of all of your feedback over the last two months, and contains a bunch of requested changes and a few engine updates. This update implements the following changes:
changedSeveral mid game bosses have had their difficulty adjusted to better reflect the changes in last month's Combat Overhaul.
addedAdded two chests to Technopolis containing Runecrafts to resist the Sentry Bot's stun spam.
addedOverhauled the sound engine. Music should, in general, be lower in volume and all music tracks have been equalized, thanks to user yarow12 . You can now also disable the music entirely from the in game options menu.
changedOptimized event processing in a couple of problematic areas, which should hopefully improve performance.
removedOptimized the input processing code. Keyboard lag should no longer occur and playing with a controller should be smoother on certain systems.

Legionwood 1: Tale of the Two Swords changes

addedHello again! The fifth major update for Legionwood is now available. This update is a culmination of all of your feedback over the last two months, and contains a bunch of requested changes and a few engine updates. This update implements the following changes:
changedSeveral mid game bosses have had their difficulty adjusted to better reflect the changes in last month's Combat Overhaul.
addedAdded two chests to Technopolis containing Runecrafts to resist the Sentry Bot's stun spam.
addedOverhauled the sound engine. Music should, in general, be lower in volume and all music tracks have been equalized, thanks to user yarow12 . You can now also disable the music entirely from the in game options menu.
changedOptimized event processing in a couple of problematic areas, which should hopefully improve performance.
  • All inns now function correctly even if you choose not to save your progress.

  • Several mid game bosses have had their difficulty adjusted to better reflect the changes in last month's Combat Overhaul.

  • Added two chests to Technopolis containing Runecrafts to resist the Sentry Bot's stun spam.

  • Overhauled the sound engine. Music should, in general, be lower in volume and all music tracks have been equalized, thanks to user yarow12. You can now also disable the music entirely from the in game options menu.

  • Optimized event processing in a couple of problematic areas, which should hopefully improve performance.

  • Optimized the input processing code. Keyboard lag should no longer occur and playing with a controller should be smoother on certain systems.

  • Unlocked the game engine so that you can now edit the game using RPG Maker VX, if you own it. Feel free to share your modifications!

We believe that this update will improve the game for most players, but if you would like to continue playing the older version of the game, you can select "Update #4" from the Betas tab in Game Properties in your Steam library.

Source

Steam News / 22 July 2016

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