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Steam News9 June 201610y ago

Update #4 now live!

Hello adventurers. The fourth update for Legionwood -- something we've been affectionately calling the Combat Overhaul -- is now live.

Full notes

Full Legionwood 1: Tale of the Two Swords update

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Repeated intro

Hello adventurers. The fourth update for Legionwood -- something we've been affectionately calling the Combat Overhaul -- is now live. This update has been in the works for quite a while now, taking into account all of your feedback since the game's release to bring you a brand new experience in combat. The goal with this update is to make combat in Legionwood more enjoyable while also fixing some balance issues that have existed for quite a while. We hope this will make the progression of your characters feel a little more natural throughout the game. This update implements the following changes:

What changed

0 fixes2 additions4 changes0 removals
  • Balance
  • Gameplay
addedHello adventurers. The fourth update for Legionwood -- something we've been affectionately calling the Combat Overhaul -- is now live. This update has been in the works for quite a while now, taking into account all of your feedback since the game's release to bring you a brand new experience in combat. The goal with this update is to make combat in Legionwood more enjoyable while also fixing some balance issues that have existed for quite a while. We hope this will make the progression of your characters feel a little more natural throughout the game. This update implements the following changes:
changedThe AP point system has been completely rebalanced. It should now be harder to become overpowered, but the system will still reward careful planning.
changedThe amount of AP gained upon leveling up has been changed. You'll now get a static 10 points each time you level up (instead of AP scaling based on your level) to account for the above changes.
changedSeveral bosses have had their status immunities changed, to prevent you from exploiting them.
changedThe escape formula has been overhauled; it should now be easier to flee from battles.
addedIf you're continuing an old save after downloading this update, please be sure to take a look at your character's AP - due to the overhaul, you may find they have a bunch of new points to spend.

Legionwood 1: Tale of the Two Swords changes

addedHello adventurers. The fourth update for Legionwood -- something we've been affectionately calling the Combat Overhaul -- is now live. This update has been in the works for quite a while now, taking into account all of your feedback since the game's release to bring you a brand new experience in combat. The goal with this update is to make combat in Legionwood more enjoyable while also fixing some balance issues that have existed for quite a while. We hope this will make the progression of your characters feel a little more natural throughout the game. This update implements the following changes:
changedThe AP point system has been completely rebalanced. It should now be harder to become overpowered, but the system will still reward careful planning.
changedThe amount of AP gained upon leveling up has been changed. You'll now get a static 10 points each time you level up (instead of AP scaling based on your level) to account for the above changes.
changedSeveral bosses have had their status immunities changed, to prevent you from exploiting them.
changedThe escape formula has been overhauled; it should now be easier to flee from battles.
  • The AP point system has been completely rebalanced. It should now be harder to become overpowered, but the system will still reward careful planning.

  • The amount of AP gained upon leveling up has been changed. You'll now get a static 10 points each time you level up (instead of AP scaling based on your level) to account for the above changes.

  • Every enemy in the game has had its stats rewritten to encourage a more natural level progression and minimize level grinding.

  • Party members' natural stat growth from leveling up is now far more standardized, allowing you to differentiate them yourself without worrying about what build they were best suited for.

  • Several bosses have had their status immunities changed, to prevent you from exploiting them.

  • The escape formula has been overhauled; it should now be easier to flee from battles.

If you're continuing an old save after downloading this update, please be sure to take a look at your character's AP - due to the overhaul, you may find they have a bunch of new points to spend.

Source

Steam News / 9 June 2016

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