Full notes
Full Legionwood 1: Tale of the Two Swords update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Balance
- Performance
Legionwood 1: Tale of the Two Swords changes
Hi everyone. Since Legionwood's release on Steam last week I've been compiling a list of the biggest issues that people seem to be reporting. This is by no means an extensive fix, but this small update should improve a couple of things in the game. This update implements the following changes:
Encounter rate has been decreased on most maps.
EXP requirements for leveling up are also slightly decreased to reflect the above change.
A new item, Warding Glyph, which prevents random encounters for 200 steps. It's available from most merchants in the game.
Enemy's HP/SP is now visible when targeting them.
Optimized full screen rendering. This should prevent flickering experienced on some systems.
It's our hope that this update will make exploration a little more fun, while also making combat more rewarding by improving its pacing.
Source
Changelog.gg summarizes and formats this update. How we read updates.
