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Steam News23 May 201610y ago

Update #1 now live!

Hi everyone. Since Legionwood's release on Steam last week I've been compiling a list of the biggest issues that people seem to be reporting.

Full notes

Full Legionwood 1: Tale of the Two Swords update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition4 changes0 removals
  • Maps
  • Gameplay
  • Balance
  • Performance
changedEncounter rate has been decreased on most maps.
changedEXP requirements for leveling up are also slightly decreased to reflect the above change.
addedA new item, Warding Glyph, which prevents random encounters for 200 steps. It's available from most merchants in the game.
changedEnemy's HP/SP is now visible when targeting them.
changedOptimized full screen rendering. This should prevent flickering experienced on some systems.

Legionwood 1: Tale of the Two Swords changes

changedEncounter rate has been decreased on most maps.
changedEXP requirements for leveling up are also slightly decreased to reflect the above change.
addedA new item, Warding Glyph, which prevents random encounters for 200 steps. It's available from most merchants in the game.
changedEnemy's HP/SP is now visible when targeting them.
changedOptimized full screen rendering. This should prevent flickering experienced on some systems.

Hi everyone. Since Legionwood's release on Steam last week I've been compiling a list of the biggest issues that people seem to be reporting. This is by no means an extensive fix, but this small update should improve a couple of things in the game. This update implements the following changes:

  • Encounter rate has been decreased on most maps.

  • EXP requirements for leveling up are also slightly decreased to reflect the above change.

  • A new item, Warding Glyph, which prevents random encounters for 200 steps. It's available from most merchants in the game.

  • Enemy's HP/SP is now visible when targeting them.

  • Optimized full screen rendering. This should prevent flickering experienced on some systems.

It's our hope that this update will make exploration a little more fun, while also making combat more rewarding by improving its pacing.

Source

Steam News / 23 May 2016

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