Full notes
Full Legionbound update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- Performance
- Fixes
- Balance
Changes/Additions:
Adjusted enemy scaling at very high waves (should start getting a bit harder around 300).
Added current status effects to character sheet.
Added 2 modifier skills for the False Idols keystone that were missing.
Improved targeting bosses with spells.
Slightly boosted skill gem earning at very high waves.
Made the Shop Coupon keystone more clear when active.
Removed the limitation on simultaneous ultimates.
Larger cursor settings also adds a glow to the cursor.
Nerfs:
Ninja Ability nerfed -> 25% Action Gauge gained rather than 1/3
Bard Passive nerfed -> Gains 5% of Ult Gauge needed rather than 5% of the max.
Cleric Passive nerfed and buffed -> Gains 4% of Ult Gauge needed rather than 2% of the max.
Fixes:
Fixed a bug in enemy spawn rates as FPS becomes lower.
Fixed some minor daily run issues.
Fixed achievements that require specific hero types not triggering when expected.
Fixed more situations where heroes could hurt each other with counter attacks or thorns.
Fixed Invulnerability not working against poison.
Fixed burn not working against very high HP enemies.
Fixed Ascended heroes type label being incorrect in shop.
Fixed master volume set to 0 not muting the game.
Source
Changelog.gg summarizes and formats this update. How we read updates.
