Full notes
Full LEGION:DEAD METAL update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
LEGION:DEAD METAL changes
A New Phase for Legion: Dead Metal
To everyone playing Legion: Dead Metal — thank you for being here with us.
Over the past few days since launch, we’ve been pushing out updates constantly. That pace helped us react quickly, but it’s time for us to shift gears and focus on something more important: quality.
We’ll be stepping back from daily updates for a short time so we can properly dive into gameplay mechanics, pacing, and some of the rougher sections players have experienced. Our goal is to come back with more meaningful improvements, not just quick fixes.
This next phase will include:
New enemy units to challenge and change how you play
Story-driven cutscenes to better immerse you in the world of Legion
Expanded level design, increasing both size and scope over time
New characters and deeper lore
This is the very first game we’ve ever released after years of trial and effort. Getting it into your hands is something we’re genuinely proud of—but we’re not stopping here. We’re committed to improving, refining, and growing this world into what it deserves to be.
If you’ve played, supported, or even just kept an eye on the game—thank you. Stick with us. This is just the beginning.
— The Legion: Dead Metal Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
