What changed
0 fixes1 addition0 changes0 removals
addedI've been working on a lot of different things to make the game more enjoyable for you guys. I have updated character animation speeds, stats, character abilities, and even the character select screen. Once I release the next build I will post up all of the changes that I have remembered that I added and tested made sure was working in a way that works for the game. Small insight on what has changed. Armigog attacks faster now. Nirxul can't cause massive lag spikes in the game. Hardware raytracing is being axed, really expensive on some computers. Everyone is getting a cost to stat rebalancing. Also If you haven't already, Tell your friends about the game. as them to wishlist it! it really helps let us and steam know that people are interested in this game. With enough interest I should be able to finish up the story get an artist to make some meshes and push forward with the game. Thank you guys for your time.
Legend Of Nazera: War changes
addedI've been working on a lot of different things to make the game more enjoyable for you guys. I have updated character animation speeds, stats, character abilities, and even the character select screen. Once I release the next build I will post up all of the changes that I have remembered that I added and tested made sure was working in a way that works for the game. Small insight on what has changed. Armigog attacks faster now. Nirxul can't cause massive lag spikes in the game. Hardware raytracing is being axed, really expensive on some computers. Everyone is getting a cost to stat rebalancing. Also If you haven't already, Tell your friends about the game. as them to wishlist it! it really helps let us and steam know that people are interested in this game. With enough interest I should be able to finish up the story get an artist to make some meshes and push forward with the game. Thank you guys for your time.
I've been working on a lot of different things to make the game more enjoyable for you guys. I have updated character animation speeds, stats, character abilities, and even the character select screen. Once I release the next build I will post up all of the changes that I have remembered that I added and tested made sure was working in a way that works for the game. Small insight on what has changed. Armigog attacks faster now. Nirxul can't cause massive lag spikes in the game. Hardware raytracing is being axed, really expensive on some computers. Everyone is getting a cost to stat rebalancing. Also If you haven't already, Tell your friends about the game. as them to wishlist it! it really helps let us and steam know that people are interested in this game. With enough interest I should be able to finish up the story get an artist to make some meshes and push forward with the game. Thank you guys for your time.