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Steam News9 September 20223y ago

Development Update

For video-based devlogs see my YouTube channel. The updates will also be published in written form here in Steam. These updates follow approximately every 4 weeks.

In this update6

Full notes

Full Legend of a Soul Hunter update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition6 changes0 removals
  • Gameplay
  • Performance
  • UI and audio
  • Balance
changedCamera ShakeFirst, I want to briefly cover what you may have already seen on my channel. I have implemented Camera Shake in the game. It's about the camera having a movement next to the character. The goal is to clarify the current animation or what is happening. If you are more interested, there is a detailed tutorial about it on my channel, which I have linked to you here.
changedRyan’s SoulAnother completed theme is now Ryan's soul, which is his teacher in a separate world throughout the game. In the background you can see a rendering of him. He is tall and mysterious. By the way, this is the first character I've rigged with Auto-Rig Pro. I finally have a better basis for the animation than with Riggify, which I used before.
changedRyan’s SoulIn the game, he appears in the small ruin for upgrades of the player and to learn on the battlefield. Currently, he still has purely idle animations, since the basis for special abilities has not yet been created. I also want to get better with state machines and the associated behavior trees.
addedRyan reworkedSomething that has bothered me for a while was the main character. He is now finally revised. Both his appearance and all animations. From the exterior he got new hair, a slightly revised torso and a cape. The cape should also have a purpose and should later replace the HUD if possible.
changedSoul AbilitiesTo strengthen yourself for a short time, where you receive less damage and deal more damage
changedFurtherUpgrade up to Alpha 16

Legend of a Soul Hunter changes

changedFirst, I want to briefly cover what you may have already seen on my channel. I have implemented Camera Shake in the game. It's about the camera having a movement next to the character. The goal is to clarify the current animation or what is happening. If you are more interested, there is a detailed tutorial about it on my channel, which I have linked to you here.
changedAnother completed theme is now Ryan's soul, which is his teacher in a separate world throughout the game. In the background you can see a rendering of him. He is tall and mysterious. By the way, this is the first character I've rigged with Auto-Rig Pro. I finally have a better basis for the animation than with Riggify, which I used before.
changedIn the game, he appears in the small ruin for upgrades of the player and to learn on the battlefield. Currently, he still has purely idle animations, since the basis for special abilities has not yet been created. I also want to get better with state machines and the associated behavior trees.
addedSomething that has bothered me for a while was the main character. He is now finally revised. Both his appearance and all animations. From the exterior he got new hair, a slightly revised torso and a cape. The cape should also have a purpose and should later replace the HUD if possible.
changedTo strengthen yourself for a short time, where you receive less damage and deal more damage

For video-based devlogs see my YouTube channel. The updates will also be published in written form here in Steam. These updates follow approximately every 4 weeks.

New Features

Camera Shake

First, I want to briefly cover what you may have already seen on my channel. I have implemented Camera Shake in the game. It's about the camera having a movement next to the character. The goal is to clarify the current animation or what is happening. If you are more interested, there is a detailed tutorial about it on my channel, which I have linked to you here.

Camera Shake Tutorial

Ryan’s Soul

Another completed theme is now Ryan's soul, which is his teacher in a separate world throughout the game. In the background you can see a rendering of him. He is tall and mysterious. By the way, this is the first character I've rigged with Auto-Rig Pro. I finally have a better basis for the animation than with Riggify, which I used before.

In the game, he appears in the small ruin for upgrades of the player and to learn on the battlefield. Currently, he still has purely idle animations, since the basis for special abilities has not yet been created. I also want to get better with state machines and the associated behavior trees.

NPC Lina

Besides Ryan's soul, I was able to complete a second NPC that is relevant to the game. It is Lina, Ryan's girlfriend. She is also a healer and will travel around the world in the game. She will play an important role in the treatment of the patients and will need Ryan's help to find an antidote against the disease.

Ryan reworked

Something that has bothered me for a while was the main character. He is now finally revised. Both his appearance and all animations. From the exterior he got new hair, a slightly revised torso and a cape. The cape should also have a purpose and should later replace the HUD if possible.

His 31 existing animations have been completely redone. You will notice this in this devlog and in following devlogs later. The base is now also good enough that I can quickly adjust existing animations if needed.

Soul Abilities

One of the most important features has been implemented. It is the soul abilities, which the player can unlock. They provide certain abilities. Currently planned are the following:

  • Create soul potion, with the ability similar to a fairy in Legend of Zelda.

  • The ability to exit a dungeon or building directly. But is also used to leave the shadow world

  • The ability to enter the shadow world

  • Enable switching between day and night. This is important for various missions

  • To strengthen yourself for a short time, where you receive less damage and deal more damage

Currently, the effect is still purely visual, but will be implemented time by time with the unlock.

Further

  • Further implementation of the Old Library Dungeon. Especially in the main mechanics

  • More 3D models are in the revision, currently the vegetation

  • More NPCs are currently created on the side

  • Upgrade up to Alpha 16

What are my plans for the coming weeks?

The following things are planned to be implemented in the coming weeks.

  • By means of tests try to replace the HUD with the cape

  • Continue to work on the Old Library Dungeon and its Boss

  • Continue to improve 3D models and create NPC

  • Insert first story elements

Source

Steam News / 9 September 2022

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