In this update6
Full notes
Full Legend of a Soul Hunter update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- UI and audio
- Balance
Legend of a Soul Hunter changes
For video-based devlogs see my YouTube channel. The updates will also be published in written form here in Steam. These updates follow approximately every 4 weeks.
New Features
Camera Shake
First, I want to briefly cover what you may have already seen on my channel. I have implemented Camera Shake in the game. It's about the camera having a movement next to the character. The goal is to clarify the current animation or what is happening. If you are more interested, there is a detailed tutorial about it on my channel, which I have linked to you here.
Ryan’s Soul
Another completed theme is now Ryan's soul, which is his teacher in a separate world throughout the game. In the background you can see a rendering of him. He is tall and mysterious. By the way, this is the first character I've rigged with Auto-Rig Pro. I finally have a better basis for the animation than with Riggify, which I used before.
In the game, he appears in the small ruin for upgrades of the player and to learn on the battlefield. Currently, he still has purely idle animations, since the basis for special abilities has not yet been created. I also want to get better with state machines and the associated behavior trees.
NPC Lina
Besides Ryan's soul, I was able to complete a second NPC that is relevant to the game. It is Lina, Ryan's girlfriend. She is also a healer and will travel around the world in the game. She will play an important role in the treatment of the patients and will need Ryan's help to find an antidote against the disease.
Ryan reworked
Something that has bothered me for a while was the main character. He is now finally revised. Both his appearance and all animations. From the exterior he got new hair, a slightly revised torso and a cape. The cape should also have a purpose and should later replace the HUD if possible.
His 31 existing animations have been completely redone. You will notice this in this devlog and in following devlogs later. The base is now also good enough that I can quickly adjust existing animations if needed.
Soul Abilities
One of the most important features has been implemented. It is the soul abilities, which the player can unlock. They provide certain abilities. Currently planned are the following:
Create soul potion, with the ability similar to a fairy in Legend of Zelda.
The ability to exit a dungeon or building directly. But is also used to leave the shadow world
The ability to enter the shadow world
Enable switching between day and night. This is important for various missions
To strengthen yourself for a short time, where you receive less damage and deal more damage
Currently, the effect is still purely visual, but will be implemented time by time with the unlock.
Further
Further implementation of the Old Library Dungeon. Especially in the main mechanics
More 3D models are in the revision, currently the vegetation
More NPCs are currently created on the side
Upgrade up to Alpha 16
What are my plans for the coming weeks?
The following things are planned to be implemented in the coming weeks.
By means of tests try to replace the HUD with the cape
Continue to work on the Old Library Dungeon and its Boss
Continue to improve 3D models and create NPC
Insert first story elements
Source
Changelog.gg summarizes and formats this update. How we read updates.
