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Steam News3 January 20266mo ago

Patch 1.1.4.6

Backend Implemented a failsafe when receiving a turn from an online opponent that allows the game to recover from desync softlocks Balance Changes Reverted Grand Wizard's Diminish back to its printed state of range 4 an

In this update5

Full notes

Full Legacy's Allure update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes2 additions3 changes2 removals
  • Balance
  • Gameplay
  • UI and audio
  • Fixes
changedBalance ChangesReverted Grand Wizard's Diminish back to its printed state of range 4 and (X-2) power reduction.
changedBalance ChangesExperimental: Increased Grand Wizard's Health from 3 to 4. Note: this change is only accessible via the "Experimental Balance Changes" lobby setting
removedErrataReplace can no longer swap rooted units or units in enemy Untouchable hexes.
removedErrataPikemen and Halberdiers can no longer return to their starting hex after an attack if their starting hex has an enemy Untouchable buff.
addedContentAdded an " Experimental Balance Changes " lobby setting Activating this lobby setting allows the user to play with the current set of experimental balance changes. Currently, the only experimental change is Grand Wizard's Health increase.
addedContentWhile spectating, you can now press escape to leave a lobby while you're loading into it.
Experimental: Increased Grand Wizard's Health34Experimental: Increased Grand Wizard's Health increased, buff

Legacy's Allure changes

changedReverted Grand Wizard's Diminish back to its printed state of range 4 and (X-2) power reduction.
changedExperimental: Increased Grand Wizard's Health from 3 to 4. Note: this change is only accessible via the "Experimental Balance Changes" lobby setting
removedReplace can no longer swap rooted units or units in enemy Untouchable hexes.
removedPikemen and Halberdiers can no longer return to their starting hex after an attack if their starting hex has an enemy Untouchable buff.
addedAdded an " Experimental Balance Changes " lobby setting Activating this lobby setting allows the user to play with the current set of experimental balance changes. Currently, the only experimental change is Grand Wizard's Health increase.

Backend

  • Implemented a failsafe when receiving a turn from an online opponent that allows the game to recover from desync softlocks

Balance Changes

  • Reverted Grand Wizard's Diminish back to its printed state of range 4 and (X-2) power reduction.

  • Experimental: Increased Grand Wizard's Health from 3 to 4.

    • Note: this change is only accessible via the "Experimental Balance Changes" lobby setting

Errata

  • Replace can no longer swap rooted units or units in enemy Untouchable hexes.

  • Pikemen and Halberdiers can no longer return to their starting hex after an attack if their starting hex has an enemy Untouchable buff.

Content

  • Added an "Experimental Balance Changes" lobby setting

    • Activating this lobby setting allows the user to play with the current set of experimental balance changes.

    • Currently, the only experimental change is Grand Wizard's Health increase.

  • While spectating, you can now press escape to leave a lobby while you're loading into it.

  • Small UI alignment adjustments

Bug Fixes

  • Fixed a bug where spectators would be softlocked in the loading screen if they attempted to spectate a ranked game.

  • Fixed a desync softlock caused by the opponent using Hook Shot.

Source

Steam News / 3 January 2026

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