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What changed
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changedFirst and foremost, thank you for the massive support. Our Steam page has only been live for a month and I cannot thank you all enough for the tremendous support/feedback/suggestions that have come my way. So excited to finally share the project with the world after having solo-developed it for the last 2.5 years and keeping it under wraps. I am a one man operation, but one of the things that I'm passionate about is keeping you all in the loop on how development is going and sharing some behind the scenes look into how the project has progressed and evolved over the last 2.5 years. The very first devlog is live on the YouTube channel, and you'll get a glimpse into early artwork for the game. Initial inspirations for the art and direction I wanted to take it... spoiler alert: I stink at Pixel Art and had to pivot to rendering things in 3D with Blender. But take a look and let me know what you think. I'll do my best over the next several months to publish regular updates here and on social media. So be sure to follow along and show your support! Thanks everyone!
Legacy of the Gladiators changes
changedFirst and foremost, thank you for the massive support. Our Steam page has only been live for a month and I cannot thank you all enough for the tremendous support/feedback/suggestions that have come my way. So excited to finally share the project with the world after having solo-developed it for the last 2.5 years and keeping it under wraps. I am a one man operation, but one of the things that I'm passionate about is keeping you all in the loop on how development is going and sharing some behind the scenes look into how the project has progressed and evolved over the last 2.5 years. The very first devlog is live on the YouTube channel, and you'll get a glimpse into early artwork for the game. Initial inspirations for the art and direction I wanted to take it... spoiler alert: I stink at Pixel Art and had to pivot to rendering things in 3D with Blender. But take a look and let me know what you think. I'll do my best over the next several months to publish regular updates here and on social media. So be sure to follow along and show your support! Thanks everyone!
First and foremost, thank you for the massive support. Our Steam page has only been live for a month and I cannot thank you all enough for the tremendous support/feedback/suggestions that have come my way. So excited to finally share the project with the world after having solo-developed it for the last 2.5 years and keeping it under wraps. I am a one man operation, but one of the things that I'm passionate about is keeping you all in the loop on how development is going and sharing some behind the scenes look into how the project has progressed and evolved over the last 2.5 years. The very first devlog is live on the YouTube channel, and you'll get a glimpse into early artwork for the game. Initial inspirations for the art and direction I wanted to take it... spoiler alert: I stink at Pixel Art and had to pivot to rendering things in 3D with Blender. But take a look and let me know what you think. I'll do my best over the next several months to publish regular updates here and on social media. So be sure to follow along and show your support! Thanks everyone!