HomeGamesUpdatesPricingMethodology
Steam News6 February 20179y ago

Official Release: Left-Hand Path 0.6.0

Left-Hand Path 0.6.0 Soft Launch I've just released Left-Hand Path 0.6.0 to Steam! This is a Quality-Of-Life release, so no new areas, but new and improved features.

Full notes

Full Left-Hand Path update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes6 additions5 changes1 removal
  • Events
  • Gameplay
addedLeft-Hand Path 0.6.0 Soft LaunchI've just released Left-Hand Path 0.6.0 to Steam! This is a Quality-Of-Life release, so no new areas, but new and improved features. If you've not heard of Left-Hand Path : it's a difficult , Dark Souls inspired VR horror/RPG. You play a wizard and cast spells by learning and drawing magical symbols with your hands. As you explore a wierd place called the "Well of All Reward", you'll fight dangerous creatures, piece together the story of what happened to you and others stuck in this place, and try hard not to die. Major features to look out for in the new patch include:
addedLeft-Hand Path 0.6.0 Soft LaunchNeural Net based gesture recognition . Gesture recognition should be significantly improved. In addition to that, I can now take in feedback from you if you're having trouble with a gesture and use it to train the recogniser further! See the forums for details on that.
addedLeft-Hand Path 0.6.0 Soft Launch"Memory Palace" System You'll find new rituals in Nehemoth, Sathariel and Gamichicoth that allow you to summon recollections of everything you've seen and read. Enjoy piecing the plot together! There are also new achievements for finding all the writings and conversations in an area.
changedLeft-Hand Path 0.6.0 Soft LaunchOnward-style locomotion . All controlled through the right trackpad or stick. You can sidestep and move backward, and speed of movement is adjusted as usual for an analog stick or mouse (further out = move faster).
changedLeft-Hand Path 0.6.0 Soft LaunchSmaller quality of life improvements include:
changedLeft-Hand Path 0.6.0 Soft LaunchKhalah indicator - when you've cast the defensive ritual "Khalah", you can now tell how long it will continue to work by looking at your left hand.

Left-Hand Path 0.6.0 Soft Launch

I've just released Left-Hand Path 0.6.0 to Steam! This is a Quality-Of-Life release, so no new areas, but new and improved features. If you've not heard of Left-Hand Path : it's a difficult, Dark Souls inspired VR horror/RPG. You play a wizard and cast spells by learning and drawing magical symbols with your hands. As you explore a wierd place called the "Well of All Reward", you'll fight dangerous creatures, piece together the story of what happened to you and others stuck in this place, and try hard not to die. Major features to look out for in the new patch include:

  • Neural Net based gesture recognition. Gesture recognition should be significantly improved. In addition to that, I can now take in feedback from you if you're having trouble with a gesture and use it to train the recogniser further! See the forums for details on that.

  • "Memory Palace" System You'll find new rituals in Nehemoth, Sathariel and Gamichicoth that allow you to summon recollections of everything you've seen and read. Enjoy piecing the plot together! There are also new achievements for finding all the writings and conversations in an area.

  • Onward-style locomotion. All controlled through the right trackpad or stick. You can sidestep and move backward, and speed of movement is adjusted as usual for an analog stick or mouse (further out = move faster).

  • * Oculus Touch support. Not too relevant to Vive owners, but yup, I now support The Other Guys too. On SteamVR only and 360 degree only at the moment.

Smaller quality of life improvements include:

  • Khalah indicator - when you've cast the defensive ritual "Khalah", you can now tell how long it will continue to work by looking at your left hand.

  • Room Extender works with Touchpad Locomotion - you can run both at the same time now.

  • Cardinal Points Detection improved - the game now detects what direction you're casting ritual symbols in by direction, not distance.

  • Ritual Symbol Practise - you can now practise casting ritual symbols without having a ritual circle in place.

  • Ritual Circle persists longer - slightly less rush on your rituals now!

  • Grimoire now grabbable - want to move your spellbook for easier access? You can now do that.

  • Bloom effect can be toggled off - some folk were reporting Crazy Bloom Levels, so it can now be turned off.

  • The major character in Gamichicoth is now more audible - you should be able to hear what he says much more clearly now!

And there were a bunch of bugfixes too:

  • Julia won't talk after she's dead - It was appropriately creepy - but it was also a bug, so it's gone.

  • Spiders in Gamichicoth should now all get to you - Yes, I'm afraid they can all reach you now.

  • Several walls are now impenetrable - so you can't accidentally locomote through them.

  • Staff Of Sloth effect considerably up-powered - now considerably more use in the Well.

  • Disabled colliders on books which you've picked up - books will no longer go crazy if you accidentally run them into a wall.

So grab the update (or Steam should grab it for you!), let me know how well it works for you (particularly the gesture recognition), and enjoy! If you have any problems at all please do post in the discussion forums and I'll see them immediately. P.S. I'm aware of a couple of minor bugs in 0.6.0, including the Ignifer bug on Touch, and will be working on them this week. Stay tuned!

Source

Steam News / 6 February 2017

Open original post

Changelog.gg summarizes and formats this update. How we read updates.