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Steam News4 February 20264mo ago

1.0 Launch Prep: The "Visual Clarity & Speed" Update

Leavers Rift is ready for 1.0. With the official launch tomorrow, we’ve pushed one final "Early Access" update to Leavers Rift.

Full notes

Full Leavers Rift update

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What changed

0 fixes1 addition3 changes0 removals
  • Events
  • UI and audio
  • Performance
changedNPC Progression Fix: NPC introduction events now trigger correctly in Region 3. No more missed introductions!
addedVisual Clarity in Region 1: We’ve removed short grass from Region 1. Since it didn’t cast shadows, it mostly added clutter. The result is a much cleaner aesthetic and a nice boost to loading speeds.
changedArena Optimization in Region 3: The glowing grass has been trimmed down. This reduces visual noise in high-intensity arenas and opens up the backgrounds, making it easier to focus on the combat.
changedThe Big Performance Boost (Foliage Baking): We have baked the entire world’s foliage. Instead of calculating the position of every rock and blade of grass every time you load in, that data is now pre-saved. Drastically shorter loading times. Significantly reduced stuttering during transition screens.

Leavers Rift is ready for 1.0.

With the official launch tomorrow, we’ve pushed one final "Early Access" update to Leavers Rift. This patch is all about "Less is More", stripping away visual noise and optimizing the backend so you can spend less time looking at loading screens and more time in the action.

Patchnotes:

  • NPC Progression Fix: NPC introduction events now trigger correctly in Region 3. No more missed introductions!

  • Visual Clarity in Region 1We’ve removed short grass from Region 1. Since it didn’t cast shadows, it mostly added clutter. The result is a much cleaner aesthetic and a nice boost to loading speeds.
  • Arena Optimization in Region 3: The glowing grass has been trimmed down. This reduces visual noise in high-intensity arenas and opens up the backgrounds, making it easier to focus on the combat.

  • The Big Performance Boost (Foliage Baking): We have baked the entire world’s foliage. Instead of calculating the position of every rock and blade of grass every time you load in, that data is now pre-saved.

    • Drastically shorter loading times.

    • Significantly reduced stuttering during transition screens.

We wanted the 1.0 experience to feel snappy and polished from the very first click. Thank you for being part of this journey. See you at the official launch tomorrow!

Source

Steam News / 4 February 2026

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